Version History
5/13/2004 Many Many Fixes
End mission conditions corrected. There have always been enough credits to win.
Bug - Break time can lock Bullpups out of Galaxite Processors. Added warning messages to help user avoid.
Try out the “Processor Lockup Test” level and have a Bullpup in the processor when break time occurs.
Also see: http://www.handmark.com/warfare/forum/viewtopic.php?t=884
Added more gameplay directions using ECOM’s: Go to base. Hey those are my men. Etc.
Fix – People on base stopped talking when a switch did not get turned off.
Fix – Power and Storage people always travel to your base now, but don’t expect them to hang around forever.
Rewrite – Break triggers totally redone, still occur separately in North and South and are manageable.
Fix – Better attack logic for NPC units.
Fix – Every NN Seconds must be first condition where used.
Unresolved Issues:
Have 40 triggers for side 1. Argh!