Version History

5/13/2004 Many Many Fixes

End mission conditions corrected. There have always been enough credits to win.

Bug - Break time can lock Bullpups out of Galaxite Processors. Added warning messages to help user avoid.

    Try out the “Processor Lockup Test” level and have a Bullpup in the processor when break time occurs.

    Also see:  http://www.handmark.com/warfare/forum/viewtopic.php?t=884

Added more gameplay directions using ECOM’s: Go to base. Hey those are my men. Etc.

Fix – People on base stopped talking when a switch did not get turned off.

Fix – Power and Storage people always travel to your base now, but don’t expect them to hang around forever.

Rewrite – Break triggers totally redone, still occur separately in North and South and are manageable.

Fix – Better attack logic for NPC units.

Fix – Every NN Seconds must be first condition where used.

Unresolved Issues:

Forest mysteriously spawns a few extra units.

Forest units could attack better.

Have 40 triggers for side 1. Argh!

 

4/29/2004  :oops: Stupid mistake on End Game Condition

4/29/2004  :D All elements coded. Some bugs.

4/23/2004 Posted semi-working mission. Two main story elements blocked by problem with triggers controlling Bullpups.

4/16/2004 33% Done