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  Topic: Mission Statistics/Briefing Bug
Kuratsu

Replies: 2
Views: 6157

PostForum: General Discussion   Posted: Mon Jan 05, 2009 5:21 pm   Subject: Mission Statistics/Briefing Bug
Thank you for reporting this bug. I think it's a known bug and we'll work it.

I apologize if this bug had been previously reported, discovered it as I was leaving to go somewhere. Nonetheless, it i ...
  Topic: Mission Statistics/Briefing Bug
Kuratsu

Replies: 2
Views: 6157

PostForum: General Discussion   Posted: Mon Jan 05, 2009 4:12 pm   Subject: Mission Statistics/Briefing Bug
While replaying through the campaign mode, I reached mission 6 when I was met with a very strange bug.

http://i173.photobucket.com/albums/w71/eXShadowXe/IMG_0033.png
When I tap "OK" it remained at ...
  Topic: WI Corporate Faction Logos
Kuratsu

Replies: 17
Views: 38515

PostForum: General Discussion   Posted: Fri Jan 02, 2009 5:51 pm   Subject: WI Corporate Faction Logos
Great job on the logo's. Really like how they came out.
  Topic: Music!!!!!
Kuratsu

Replies: 9
Views: 13129

PostForum: General Discussion   Posted: Thu Jan 01, 2009 3:20 pm   Subject: Music!!!!!
The next build is in beta with new features being implemented. The Apple version (1.5) just came out so please show a little patience. I've requested they start a developers logs in another post. Let' ...
  Topic: Build groups instead of single units
Kuratsu

Replies: 4
Views: 7342

PostForum: Enhancement Requests   Posted: Thu Jan 01, 2009 3:12 pm   Subject: Build groups instead of single units
I think building individual units and the ability of assign the units to a "squad" would be more flexible and realistic.

I'm assuming that somehow this squad, when selected, would select all units? ...
  Topic: Sending units to a specific place
Kuratsu

Replies: 6
Views: 11126

PostForum: Enhancement Requests   Posted: Thu Jan 01, 2009 3:09 pm   Subject: Sending units to a specific place
The reason I personally would want this implemented is that I could set up a number of units to be built, designate a location for them to relocate themselves once they are built, and then change the ...
 
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