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Author Message
  Topic: Voice Chat
Rahul006

Replies: 38
Views: 17307

PostForum: Enhancement Requests   Posted: Sun Jan 24, 2010 9:56 am   Subject: Voice Chat
Neither does my iTouch but I use the headphones with the mic that I got for $12.00 on amazon
  Topic: Voice Chat
Rahul006

Replies: 38
Views: 17307

PostForum: Enhancement Requests   Posted: Sat Jan 23, 2010 3:46 pm   Subject: Voice Chat
I think that instead of text chat in a live game there should be voice chat... Private voice chat to teamates or specific players if you want. Also a feature to mute a chat if you want to.
  Topic: call it kamikaze
Rahul006

Replies: 9
Views: 5891

PostForum: Enhancement Requests   Posted: Sat Jan 23, 2010 3:40 pm   Subject: call it kamikaze
Cool idea but I think it's too unfair cuz on maps with infinite money you can just spam them
  Topic: How do I set a max amount of players?
Rahul006

Replies: 4
Views: 4059

PostForum: Mission Authoring   Posted: Sat Jan 23, 2010 12:52 pm   Subject: How do I set a max amount of players?
Ok thanks that helps a lot
  Topic: How do I set a max amount of players?
Rahul006

Replies: 4
Views: 4059

PostForum: Mission Authoring   Posted: Sat Jan 23, 2010 12:37 pm   Subject: How do I set a max amount of players?
hey I wanted to know how to make it so that humans are always against AI because i wanted to do a 3-on-1 map with 3 humans on 1 computer but somehow a human ends up being in the place of the computer ...
  Topic: Exporting Error(s)
Rahul006

Replies: 6
Views: 4814

PostForum: Mission Authoring   Posted: Sat Jan 23, 2010 12:32 pm   Subject: Exporting Error(s)
your galaxite may be on top of some other galaxite and if a building is blocked on all sides it is considered unreachable
  Topic: Control
Rahul006

Replies: 2
Views: 2473

PostForum: Enhancement Requests   Posted: Fri Jan 15, 2010 9:42 pm   Subject: Control
Well I would like to have a better way of control in addition to the method of tapping, double tapping, and multitouching. I would like to be able to set units to attack certain types of units(ex. Inf ...
  Topic: Strategy
Rahul006

Replies: 1
Views: 5332

PostForum: M11: Taking Ownership   Posted: Thu Jan 14, 2010 9:16 pm   Subject: Strategy
So my strategy for thus mission was to take on the units one on one with Andy then go into their base with Andy using the north entrance(run fast) then killing all infantry right away and they only re ...
  Topic: money ?'s
Rahul006

Replies: 7
Views: 6649

PostForum: Mission Authoring   Posted: Wed Jan 13, 2010 4:51 pm   Subject: money ?'s
Oh ok
  Topic: money ?'s
Rahul006

Replies: 7
Views: 6649

PostForum: Mission Authoring   Posted: Tue Jan 12, 2010 9:14 pm   Subject: money ?'s
so does anyone know about the bullpup ? i figured out the other one
  Topic: How to make enemies do there own thing?
Rahul006

Replies: 4
Views: 4591

PostForum: Mission Authoring   Posted: Mon Jan 11, 2010 7:45 pm   Subject: How to make enemies do there own thing?
There is No AI as such but by using triggers, actions and unit groups you can make a challenging enemy anyway. Also you can set enemy units to hunt your units or guard, etc. Setting aggresiveness will ...
  Topic: Warfare Incorporated 2
Rahul006

Replies: 1
Views: 2122

PostForum: General Discussion   Posted: Sun Jan 10, 2010 9:09 pm   Subject: Warfare Incorporated 2
I was wondering if there will ever be a WI2?
  Topic: WI Art
Rahul006

Replies: 13
Views: 6532

PostForum: General Discussion   Posted: Sun Jan 10, 2010 4:19 pm   Subject: WI Art
Wow those rock!!! Keep it up! Smile
  Topic: Intelligence
Rahul006

Replies: 11
Views: 6247

PostForum: Mission Authoring   Posted: Sun Jan 10, 2010 10:49 am   Subject: Intelligence
you could set one up to attack every so often with preset unit groups using triggers. Then you could make it so that once you invade your opponents base they start chucking out units like there is no ...
  Topic: Intelligence
Rahul006

Replies: 11
Views: 6247

PostForum: Mission Authoring   Posted: Sat Jan 09, 2010 8:45 pm   Subject: Intelligence
Wow sounds like it was brutal!
 
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