View previous topic :: View next topic |
Author |
Message |
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Mon Dec 26, 2005 11:09 pm Post subject: the best thing for the game and the company |
|
|
I believe that the best thing for this game, and for the company, is to make version 1.3, more or less just as a new release and to make sure it's beutiffully compatible with the T|X and Z22 _________________
|
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Mon Dec 26, 2005 11:36 pm Post subject: |
|
|
Lol, I can tell youre really excited about your new TX. Anyway, I also hope for a 1.3, but I don't know if the creators will do it. Maybe if we said we would pay 20$ for an expansion... _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Tue Dec 27, 2005 11:09 am Post subject: |
|
|
yeah, I'm sure we can gather $20 between all of us , personaly, I'd be willing to pay $10 for an expansion, but only if it included ALL of the following:
3rd level buildings
hospitals
repair shops
mechanics
medics
many more infantry
a few more vehicles
a few more vehicles
many more built in maps
multiplayer only-one-player-has-the-expansion-but-both-benefit-from-it support
T|X support
Z22 support _________________
|
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Tue Dec 27, 2005 12:45 pm Post subject: |
|
|
P.Kitty wrote: |
3rd level buildings
hospitals
repair shops
mechanics
medics
many more infantry
a few more vehicles
a few more vehicles
many more built in maps
multiplayer only-one-player-has-the-expansion-but-both-benefit-from-it support
T|X support
Z22 support |
3rd level buildings, good idea.
Hospitals are a must, repair shops are almost the same thing. Might as well make it all one building. Mechanics... you mean like mobile hospitals or something? Interesting idea...
I think a nice medium-range grenade-throwing infantry would be nice. And, a vehicle that's short range, low damage, but can shoot dozens of enemies at a time very quickly.
We can handle the more maps. Just ask the WMT.
Also, many features can be added to the game, by just using triggers. For example, we can have a trigger that checks if a player owns at least 4 surveillance centers, and if he does, then it unfogs the entire map for him. And a feature that says if he has a R&D center next to a monolith, then he can have a certain type of unit. And this has been untested, but there is an "increased bullpup speed" upgrade in the editor that wasn't included in the R&D upgrade list. Maybe if a person has at least three R&Ds, that can be enabled. You get the idea.
You know, there's probably a way to "create" galaxite in triggers if we can tweak the editor a little bit. That way, we can have endless galaxite fields. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Tue Dec 27, 2005 1:43 pm Post subject: |
|
|
as far as I've tested, the increased bullpupspeed upgrade does nothing, but you can't create galaxite through triggers, nor walls. If you could, then you could have someone pay for a wall to be placed around their camp _________________
|
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Tue Dec 27, 2005 2:25 pm Post subject: |
|
|
Nah, I think it could be possible. I have...the means...to tweak the editor a bit. All I need is a certain tool, which costs like two hundred dollars, and then I just need time and luck. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Tue Dec 27, 2005 3:19 pm Post subject: |
|
|
verd, if you were to spend that much money on tweaking the editor, and then redistribute it to missions team, then we'd have some awesome missions! but, that's a load of cash _________________
|
|
Back to top |
|
|
Tom Semi-frequent Poster
Joined: 05 Jun 2006 Posts: 35
|
Posted: Mon Jun 05, 2006 7:38 am Post subject: |
|
|
This would double the size of the game!
A pocketPC is not your 3.2 Ghz PC on which you can run a Powerful Game! |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Mon Jun 05, 2006 11:24 am Post subject: |
|
|
no it wouldn't! it would make the mission packs bigger, but better. a few kilobites won't kill anyone _________________
|
|
Back to top |
|
|
guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
|
Posted: Mon Jun 05, 2006 11:37 am Post subject: |
|
|
yes, those are all good requests.
but I am 99.99999999999999999999999999999999999999999999999999% sure that warfare wont update |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Mon Jun 05, 2006 3:28 pm Post subject: |
|
|
[sigh]
if only that 0.00000000000000000000000000000000000000000000000001% would come true... _________________
|
|
Back to top |
|
|
guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
|
Posted: Thu Jun 08, 2006 10:45 am Post subject: |
|
|
lol |
|
Back to top |
|
|
!HUDRA! Mega-Poster
Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
|
Posted: Sat Jun 10, 2006 7:26 am Post subject: |
|
|
I got a better one 0~ lol I love calclulus. Oh how you put a streaming zero? with ~? _________________
"You dont see me, you dont hear me, but you know im there" |
|
Back to top |
|
|
P.Kitty Die-hard Fan
Joined: 27 Jul 2005 Posts: 585 Location: AZ, no DST
|
Posted: Sat Jun 10, 2006 12:49 pm Post subject: |
|
|
a repeating decimal has a _ on thop of the repeating numbers _________________
|
|
Back to top |
|
|
!HUDRA! Mega-Poster
Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
|
Posted: Sat Jun 10, 2006 10:00 pm Post subject: |
|
|
My number is not repeating, I just know a bit of calculus and streaming zero involes with a number infiniteveley trying to get to 0 without reaching it. So the number is 0.0000000000000.... and at the very end of those zeros (thers infanate so thers insint an ending) is a 1. Its like 0.000001 exept those zeros continue forever... Thats the smallest % you can have
Hers a simple problem 1/X W = infinate. Do this figure how much times 999999999999 can go into one. Just keep adding 9s and the number will be so large that the number of infinates will be streaming to zero. (I know your saying WTF I had the same prob.) Its just to complex to explain. But sorry P.Kitty its not a repeating decimal. Well it is sorata the 0s keep repeating but thers a 1 at the end. _________________
"You dont see me, you dont hear me, but you know im there" |
|
Back to top |
|
|
|