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Rahul006 Semi-frequent Poster
Joined: 29 Nov 2009 Posts: 40
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Posted: Thu Dec 31, 2009 7:03 pm Post subject: Counters? |
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hey guys i was just wondering what counters are and how to implement them into a level _________________
In all my years of Language Arts, I have learned one thing: For every rule, there IS an exception. |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Jan 04, 2010 11:43 am Post subject: Not used yet |
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Well I don't think that these are used yet because when you go on the help in the mission editor, and go to counters it says: "This is currently not used". I think it's like the increased bullpup speed. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate
Last edited by N@TE on Mon Jan 04, 2010 2:09 pm; edited 1 time in total |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 04, 2010 1:19 pm Post subject: |
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Yo rahul y wondnt u just make one post with all ur questions? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Mon Jan 04, 2010 2:08 pm Post subject: He should |
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Lol galm, he should just make one topic: Rahuls Questions _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Mar 11, 2010 2:58 am Post subject: |
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I know this topic is a litle old but I felt like saying that you can use pvars (persistant variables) as counters, for example you could make it add 1 every time a unit went through a gate or went onto a pad and make a trigger to spawn loads of units after 10 times or something
See: http://sites.warfareincorporated.com/mission-authoring/advanced-topics _________________ You've just been |
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