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What are the minimum requirements for a level to work?

 
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SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183

PostPosted: Sat Jan 17, 2004 2:19 pm    Post subject: What are the minimum requirements for a level to work? Reply with quote

I have downloaded the Level Editor and looked at the example levels provided, trying to figure out what I have to do to make new levels. I have made a map and added the start of a story. I am, of course, eager to see my new level on the Palm, so I have tried to create a level pack with my one level, but when I install the pack to my Palm Tungsten T3 I do not see my new level in the list. I assume this is because my level lacks something important, but I can not figure out what it is.

So my question is: Does anyone know what the minimum requirements are in order for a level to work? Is there a list of what "ingredients" I have to add to my level to be able to test it?

--SoLan
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t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Sat Jan 17, 2004 11:33 pm    Post subject: Reply with quote

I had the same problem at first. I am also beta testing the OS5 version and it would not see the level I made. I had to go to the website and get 1.00a to see my level. Make sure you choose play a mission, and then challange. I am still working on getting the AI to work. So far I can make the computer spawn a few people and vehicles and mine. Anyone getting further?
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SoLan
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Joined: 13 Jan 2004
Posts: 183

PostPosted: Sun Jan 18, 2004 5:10 am    Post subject: Reply with quote

Does that mean that what it says in the readme about the OS 5 / ARM beta release working with levels from the level editor is wrong, or is there something else that we didn't do right?

--SoLan
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SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183

PostPosted: Sun Jan 18, 2004 12:06 pm    Post subject: That was it! (v. 1.0a) Reply with quote

I did as you suggested (downloaded v. 1.0a - I have obviously been running an earlier version) and now I can play my mission. It is a pretty stupid mission so far, but now at least I can see what is working and what is not. Also seeing the map on the T3 was useful - you do not get the right impression from watching it in the editor.

I see now that my mission objectives - and the reaction on completing and failing the objectives - work, so now I just need to get the rest of the level to work. Smile

--SoLan

t3guy wrote:
I had the same problem at first. I am also beta testing the OS5 version and it would not see the level I made. I had to go to the website and get 1.00a to see my level. Make sure you choose play a mission, and then challange. I am still working on getting the AI to work. So far I can make the computer spawn a few people and vehicles and mine. Anyone getting further?
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scottlu
WI Founder


Joined: 15 Aug 2003
Posts: 1773

PostPosted: Sun Jan 18, 2004 6:01 pm    Post subject: Reply with quote

Sounds like we have a bug in the OS 5 beta - we'll take a look. Apologies!
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