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Auto-attacking enemy towers

 
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Wizard
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Joined: 30 Nov 2003
Posts: 68
Location: Bristol, England

PostPosted: Wed Jan 21, 2004 1:41 am    Post subject: Auto-attacking enemy towers Reply with quote

I have a row of missile towers belonging to player 2. Whenever I (player 1) move within range or even attack the towers, that just sit there. I have tried giving power to them but still no effect.

The only items on the map is

Player 1: A few ground solders
Player 2: 3x power stations, 5x missile towers

Do I need to set trigggers.? I can't see from the example maps how they are activated.


Thanks

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Wizard

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SoLan
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Joined: 13 Jan 2004
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PostPosted: Wed Jan 21, 2004 2:37 am    Post subject: Reply with quote

You do not mention a Surveillance Center as part of you level. I seem to remember that turrets require a Surveillance Center in order to work? In my levels the enemy turrets will fire at my units as long as there is enough power, and - I think - as long as I do not take out the enemy Surveillance Center.

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claxbane
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Joined: 15 Aug 2003
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Location: Seattle, WA

PostPosted: Wed Jan 21, 2004 3:33 am    Post subject: Reply with quote

That is correct. You do need a Surveillance center.
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Wizard
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Joined: 30 Nov 2003
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Location: Bristol, England

PostPosted: Wed Jan 21, 2004 6:29 am    Post subject: Reply with quote

cool, thanks for that.

claxbane, could that be added as a check for "level correctness.??"

W

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Wizard

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SoLan
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PostPosted: Wed Jan 21, 2004 8:20 am    Post subject: Reply with quote

I am not sure if non-functioning turrets can be considered an "error" when it comes to "level correctness". Getting a base to work is a challenge given in several existing levels, and getting the turrets to work by building a Surveillance Center might be a challenge someone wants to use in their levels.

--SoLan
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Wizard
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Joined: 30 Nov 2003
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Location: Bristol, England

PostPosted: Thu Jan 22, 2004 1:54 am    Post subject: Reply with quote

Fair enough, good point, what about mentioning it as a 'warning' then rather than a 'error'.?
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Wizard

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