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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 6:17 pm Post subject: refogging |
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after defogging an area with soldiers, and the units leave the area, that place shud fog back up.. but with terrain and structures still visible
cuz sometimes i wanna do a sneak attack but my enemy scanned the entire map with his eagle so he knows my every move _________________ It's the essence of combat; kill, or be killed.
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Apr 14, 2010 6:22 pm Post subject: |
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Would be nice maybe a few mins before the fog sets in. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:12 pm Post subject: |
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not mins rly... prolly refog back 3 seconds after the unit leaves the area.
And to view the whole map, we can have an upgrade to the survelliance center. Make it have a hammer icon, and it's build option is Orbital Survelliance Center, with 1000 galaxite cost. The upgrade animation would show (only to the SC which you designate to upgrade) and enemies can kill it in the process, because its upgrading, not building. The build time would be 40 seconds, and at the end it would look like a revamped SC, defog the whole map, and still control turrets. If you lose all your Orbital Surveillance Centers, the map defogs entirely, except for places where your troops are stationed. Then you would have to build a new surveillance center, spend another 1000 to upgrade it back to Orbital Surveillance Center
any thoughts? _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Apr 14, 2010 7:18 pm Post subject: |
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Holy **** this is freaking me out I just thought alot of good games refog and I was literally just about to post this. This happened before to but then great minds think alike! It's still kindof uncanny the timing. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:23 pm Post subject: |
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lol galm you were thinking the same thing xD _________________ It's the essence of combat; kill, or be killed.
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Apr 14, 2010 7:40 pm Post subject: |
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Map builders can Add a triger to fog the whole map when ever some one sets on the pad?
So it can look like a strock light
so ever so many mins it goes on and off for a few seconds _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Apr 14, 2010 7:49 pm Post subject: |
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but there is no trigger like that in WI... _________________ It's the essence of combat; kill, or be killed.
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elamre Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Thu Apr 15, 2010 5:41 am Post subject: |
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and there are already so many topics in with this idea. this says too things:
-you need to use the search function
-people really want this _________________ Hardcore |
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ElectronicFlesh Very Active User
Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Fri Apr 16, 2010 2:30 am Post subject: |
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id love to be able to control the refog in the M editor, id have fun with that, I reckon the max areas should be raised, ( i like spellin things out with defogged areas) |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri Apr 16, 2010 4:10 am Post subject: |
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That seems like a waste of time... _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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ElectronicFlesh Very Active User
Joined: 15 Mar 2010 Posts: 161 Location: Under The Bed
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Posted: Fri Apr 16, 2010 2:59 pm Post subject: |
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Naa, like you know how there are clan maps with their name spelled out in galaxite, I can spell something out to view via the minimap by defogging areas. And with the area limit raised I could spell more and give it a more crisp look. I would also be able to make special effects (kindof) in my last map I tried making parts of the map checkerboard with defogger areas. So that if u saw the enemy coming it would dissapear staight away, and play tricks with ur mind. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Apr 16, 2010 3:56 pm Post subject: |
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elamre....
what the frack is wrong with ure signature _________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Fri Apr 16, 2010 4:15 pm Post subject: re: refogging |
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If this were to be put in place, it would have to be put in by a trigger, and would NOT do this automatically. It wouod be pretty cool for just a few maps, but I would hate it if every map was like that. You would just have to kepp sending out and destroying continuous eagles. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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elamre Mega-Poster
Joined: 15 Dec 2008 Posts: 402 Location: the netherlands
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Posted: Fri Apr 16, 2010 4:51 pm Post subject: |
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trineroks wrote: | elamre....
what the odd turnip is wrong with ure signature |
what the odd turnip is wrong with your offtopic posting in a topic? _________________ Hardcore |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Apr 16, 2010 6:59 pm Post subject: |
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elamre wrote: | trineroks wrote: | elamre....
what the odd turnip is wrong with ure signature |
what the odd turnip is wrong with your offtopic posting in a topic? |
yeh im sry im not the one who put porn as my sig. and btw this is MY topic
what im trying to say is dont make our clan look bad. im not trying to cuss you out or sumthin _________________ It's the essence of combat; kill, or be killed.
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