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Would you like to see this? |
Yes it seems reasonable |
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56% |
[ 23 ] |
Yes, but unreasonable |
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29% |
[ 12 ] |
No |
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14% |
[ 6 ] |
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Total Votes : 41 |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Mar 02, 2010 10:27 pm Post subject: AIR UNITS AND WALLS |
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How about it?
There could be an airport structure that makes air units and walls could be built in-game!!
And troop transport : D _________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Mar 03, 2010 3:34 pm Post subject: No on both |
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This topic has been discussed before and when I first joined I agreed with these. However, as you create maps you start to realize that terrain makes the game and the maps. If you could just go over terrain then the game would be ruined. The only way is for air units to be EXTREMELY weak, I mean like 2x weaker than cyclopses and with very low range, attack, and speed. But just imagine Balance of Terror with no terrain.
Now, as for walls, they would be VERY hard to get through. That would be a great defencive strategy and with no attacking. Noobs would feast off of this. The only way I'm saying yes to walls is to have them be destructable. That's only fair. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate
Last edited by N@TE on Thu Jun 10, 2010 1:11 pm; edited 1 time in total |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Wed Mar 03, 2010 7:31 pm Post subject: |
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still, air units would be great... like carpet bombers
and when i meant buildable walls, i meant that they could be destroyed. If they can't then it would just ruin the game _________________ It's the essence of combat; kill, or be killed.
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delta1 Very Active User
Joined: 19 Dec 2009 Posts: 182 Location: New york
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Posted: Mon Mar 08, 2010 6:28 am Post subject: |
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That sounds really cool! |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Mar 12, 2010 10:03 am Post subject: |
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Air units, walls, and to prevent infantry from being neglected we could have infantry transport, bunkers, and like a buildable special soldier (kind of like Andy but weaker) _________________ It's the essence of combat; kill, or be killed.
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FireFox4444 WI Forum Novice
Joined: 03 Jun 2010 Posts: 4
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Posted: Thu Jun 10, 2010 1:07 pm Post subject: |
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To be honest air units would be pretty awesome yes but it would make it far more complicated and difficult to play it will also probably ruin the maps.
Id much rather prefer to have sea units+air units as A DIFFERENT game style so you have sea+air and ground+troops |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Fri Jun 11, 2010 12:33 am Post subject: |
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we cant rly have sea units cuz theres no sea tileset. just rivers :/ _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat Jun 12, 2010 7:36 pm Post subject: |
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Air units don't really appeal to me... I dunno why, I gues I just don't want to see this game too complicated. And if u think about it power gens can be walls, u can build them in game, you cannot pass through them, and you can destroy them. _________________ You've just been |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 7:38 pm Post subject: |
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how can air units possibly complicate things? besides having new flying units _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sat Jun 12, 2010 8:31 pm Post subject: |
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It's having to think on an added level, u have to take into account that they can go over any terrain and can only be hurt by certain units. Imagine your first game youd have no idea as to why u keep losing! _________________ You've just been |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Jun 12, 2010 9:08 pm Post subject: |
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Also we would have to have anti air units and turrets too. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat Jun 12, 2010 9:31 pm Post subject: |
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LawrenceA wrote: | It's having to think on an added level, u have to take into account that they can go over any terrain and can only be hurt by certain units. Imagine your first game youd have no idea as to why u keep losing! |
if u have no idea y ure losing in your first games, then that person must be blind and cant see air units _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sun Jun 13, 2010 2:21 am Post subject: |
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What I'm trying to say is that with the added gameplay it will add to the complexity of the game and may drive newbies off _________________ You've just been |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 7:53 am Post subject: |
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wouldnt that mean all newbies hate every game except this, becuase its so simple like that? newbies gotta LEARN ya know _________________ It's the essence of combat; kill, or be killed.
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Sun Jun 13, 2010 10:12 pm Post subject: |
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trineroks wrote: | wouldnt that mean all newbies hate every game except this, becuase its so simple like that? newbies gotta LEARN ya know |
hey I don't know about you but I don't play games that seem too complicated when I first get them. That's why I was attracted to WI _________________ You've just been |
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