View previous topic :: View next topic |
Author |
Message |
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Sun Feb 08, 2004 6:22 pm Post subject: First complete WI level! |
|
|
Hey everyone! Good news! I have successfully created the first complete level! (Besides the ones already in the game, lol)
...Well at least I think it's the first, none of the other ones I've seen are complete...
Download it and take a look! It's at http://www.wilevels.cjb.net/ _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
|
Posted: Sun Feb 08, 2004 9:20 pm Post subject: |
|
|
I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way
I remember that when Unreal released their level editor, the number of levels created was astronomical.
Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, ), which is the great thing about releasing the level editor to the open market. It really drives new sales of the core program, as the re-playability is increased. That should incent spiffcode to create even more incredible software, and so it starts....
Enjoy your 15 minutes _________________ Why negotiate when you can just blow things up?
------------------------------------------------------ |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Sun Feb 08, 2004 11:31 pm Post subject: |
|
|
[quote="crakerz"]I'm guessing that, like myself, many are waiting for spiffcode's official site to upload to, after the beta is released. Less chance of breaking my ARM that way
I remember that when Unreal released their level editor, the number of levels created was astronomical.
Every one of them was free, too (people doing it for the joy of doing it, and mabe a little notoriety, ), which is the great thing about releasing the level editor to the open market. It really drives new sales of the core program, as the re-playability is increased. That should incent spiffcode to create even more incredible software, and so it starts....
Enjoy your 15 minutes [/quote]
Thank you I will. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
|
Posted: Mon Feb 09, 2004 12:40 am Post subject: |
|
|
Excellent Verdagon, I will download and play it. _________________ Warfare Incorporated Development Team |
|
Back to top |
|
|
bilfer Semi-frequent Poster
Joined: 12 Jan 2004 Posts: 29
|
Posted: Mon Feb 09, 2004 7:45 am Post subject: Hmmmm... |
|
|
Congratulations, Verdagon! FYI, when I tried to download your new level, I received a "file-not-found" error. Can't wait to test it out! _________________ TG50...ZLauncher, Graffiti Anywhere, Dimmer, Fonts4OS5, KeyQuick |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Mon Feb 09, 2004 12:15 pm Post subject: |
|
|
Sorry bilfer, I guess it was down. I checked it, and it turns out that aol deleted it. I uploaded it again so it should be working. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
Girt Established Forum User
Joined: 15 Aug 2003 Posts: 96 Location: Co. Springs
|
Posted: Mon Feb 09, 2004 2:08 pm Post subject: |
|
|
" it turns out that aol deleted it"
What?
Probably questionable content... _________________ Unit: Palm Tungsten T|X |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Mon Feb 09, 2004 5:55 pm Post subject: |
|
|
I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.
BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?
PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
|
Posted: Mon Feb 09, 2004 5:59 pm Post subject: |
|
|
Verdagon wrote: | PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve |
I noticed that your finished level still claims to be a beta version. I have just started to look at it, so I do not have any more comments yet. _________________ --SoLan
Palm Tungsten|T3 |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Mon Feb 09, 2004 6:07 pm Post subject: |
|
|
Ah crap! I forgot to take that out! Sorry, it'll be out in the next 5 mins. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Mon Feb 09, 2004 6:16 pm Post subject: |
|
|
Okay, it's fixed. I hope nobody thought that it really was a beta... lol.
Thanks for telling me, SoLan. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
Donw35 Semi-frequent Poster
Joined: 10 Jan 2004 Posts: 29
|
Posted: Fri Feb 13, 2004 12:18 am Post subject: |
|
|
Nice, level. I had to play it four times before I could complete it. Good balance within the level.. |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Fri Feb 13, 2004 7:50 am Post subject: |
|
|
[quote="Donw35"]Nice, level. I had to play it four times before I could complete it. Good balance within the level..[/quote]
Thanks! I was kind of worrying about the balance.
The next level is going to be awesome... _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
|
Posted: Fri Feb 13, 2004 10:34 am Post subject: |
|
|
Verdagon wrote: | I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.
BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?
PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve |
To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player.
I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta ). Well laid out, but I must say, it was a little predictable towards the end. Looking forward to the next one. _________________ Why negotiate when you can just blow things up?
------------------------------------------------------ |
|
Back to top |
|
|
Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
|
Posted: Fri Feb 13, 2004 4:28 pm Post subject: |
|
|
[quote="crakerz"][quote="Verdagon"]I have no idea. But I'm working on the next level right now. It's going to be a full scale battle at the ACME HQ. The Free Radicals are going to attack, and once you defeat them, something really bad is going to happen.
BTW, is there a way to create galaxite in-game? Or modify the amount of credits inside a galaxite?
PS. Please post suggestions and comments about my level. I want is to be very good, so please tell me what I can improve [/quote]
To answer both your questions: No, and no. You can not create galaxite, you can not change the worth. You could create an area that contains galaxite, and then if a miner enters it, add or subtract credits from the player.
I guess I was the first to play your level (while I was debugging it for you) and it wasn't bad (for a beta ). Well laid out, but I must say, it was a little predictable towards the end. Looking forward to the next one.[/quote]
Having the Free Radicals attack the ACME HQ was predictable? Wow...
What part besides that was predictable?
PS. Thank you for your feedback, muchly appreciated. _________________ [WI Moderator]
http://verdagon.net/ |
|
Back to top |
|
|
|