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kekeeb
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Joined: 19 Sep 2003
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PostPosted: Sat Feb 14, 2004 7:52 pm    Post subject: AI Reply with quote

The AI of the map editor is hard to work with. there should be a way to simply select the aggression of the AI and it will automatically attack back.
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iceroid7
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PostPosted: Sun Feb 15, 2004 6:08 am    Post subject: Reply with quote

that is very complicated for the game developers to do, so they left it up to the individual maps
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SoLan
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PostPosted: Sun Feb 15, 2004 6:18 am    Post subject: Re: AI Reply with quote

kekeeb wrote:
The AI of the map editor is hard to work with. there should be a way to simply select the aggression of the AI and it will automatically attack back.


That might make it easier to create skirmish games, but wouldn't it limit the control the level developer has on the progress in other kinds of missions?

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Verdagon
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PostPosted: Sun Feb 15, 2004 12:32 pm    Post subject: Reply with quote

An option in the editor whether to have it on or off would be ideal.
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crakerz
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PostPosted: Sun Feb 15, 2004 4:02 pm    Post subject: Reply with quote

I thought that the AI for sides had four settings: Human, Computer, Computer Overmind, and Computer Neutral, with Computer the default. Also, each unit has different settings of aggression, the default being Defender.

Or are you talking about something else?

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iceroid7
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PostPosted: Sun Feb 15, 2004 5:50 pm    Post subject: Reply with quote

i think he means why cant the ai automatically generate its own waypoints and triggers in each game
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crakerz
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PostPosted: Mon Feb 16, 2004 11:52 am    Post subject: Reply with quote

Got it.
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kekeeb
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PostPosted: Mon Feb 16, 2004 12:31 pm    Post subject: Reply with quote

Yes, that’s wheat I mean, I think it would be a good idea for you to simply make your own map and the computer would set everything else up for a quick and easy game. Of course, the way it is now allows for greater control of what happens in the game.
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