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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Thu Mar 11, 2004 1:20 am Post subject: Testing for game speed |
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Is it possible to test for the game speed setting in a level? I am using "Elapsed mission time" as a condition for triggers, and when people start playing the level it occurs to me that players are probably at completely different stages of the mission at any given elapsed mission time depending on their game speed setting. If I could test for game speed, I could set the elapsed time to half the number of seconds when the game speed is doubled. _________________ --SoLan
Palm Tungsten|T3 |
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miracle Semi-frequent Poster
Joined: 18 Jan 2004 Posts: 35 Location: Netherlands, The
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Posted: Thu Mar 11, 2004 6:39 am Post subject: |
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if the game speed is doubled, then everything goes twice as fast, right? So building a building (lol, sounds funny) is twice as fast, thus the time counter should be twice as fast, right? |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Thu Mar 11, 2004 5:02 pm Post subject: |
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Yep. The triggers do not say "seconds", they say "game seconds". So the game speed just tells how fast-paced they want things to be. It doesn't in any way affect how a game works. _________________ [WI Moderator]
http://verdagon.net/ |
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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Thu Mar 11, 2004 5:09 pm Post subject: |
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So it is more or less like Ford Prefect says it in "The Hitchhiker's Guide to the Galaxy": Time is an illusion. Lunch time doubly so. _________________ --SoLan
Palm Tungsten|T3 |
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