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Gary Developing Poster
Joined: 24 Mar 2004 Posts: 13
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Posted: Sun Mar 28, 2004 5:37 pm Post subject: What software used to develop Warfare? |
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I'm just wondering, what software did the development team here use to develop Warfare? Thanks! |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Sun Mar 28, 2004 7:53 pm Post subject: |
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For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)
For the levels they used the same level editor we have. _________________ [WI Moderator]
http://verdagon.net/ |
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Gary Developing Poster
Joined: 24 Mar 2004 Posts: 13
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Posted: Sun Mar 28, 2004 8:46 pm Post subject: |
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Verdagon wrote: | For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)
For the levels they used the same level editor we have. |
Level editor is written in the same language as the game itself I suppose? |
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MegaManXcalibur Developing Poster
Joined: 06 Mar 2004 Posts: 17 Location: Minnesota
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Posted: Sun Mar 28, 2004 10:41 pm Post subject: |
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Probably not. The level editor uses the Microsoft .NET framework which isn't avalible for Palm OS. They may have used C++ to make the editor and the game but the editor would have used the .NET extensions which make it act as a different kind of program when you have it compiled (managed memory and such). _________________ Current PDA: Sony NX73V |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Mon Mar 29, 2004 12:17 am Post subject: |
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- C++ and assembly for the game
- C# for the tools (including the mission editor) _________________ Warfare Incorporated Development Team |
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lingeek WI Forum Novice
Joined: 01 Apr 2004 Posts: 1
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Posted: Thu Apr 01, 2004 12:09 am Post subject: Graphics engine |
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Did you develop your own graphics library, or used one of the available (e.g. gapidraw) or just PalmOS 5.x API? _________________ Frogee |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Apr 01, 2004 1:30 am Post subject: |
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It's our own. We needed a very custom solution to get good performance on low-end 68K-based Palm devices particularly. _________________ Warfare Incorporated Development Team |
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Liberator Semi-frequent Poster
Joined: 21 Mar 2004 Posts: 28
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Posted: Thu Apr 08, 2004 11:55 am Post subject: |
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what kink of tool do you use to compile and generate WI for palm? codewarrior? _________________ Yes, Sir! |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Apr 08, 2004 9:17 pm Post subject: |
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The Palm OS 3 & 4 version, 68K cpu based, is written in C++ and 68K assembly, and compiled with the gcc toolchain for Palm OS, called prc-tools. The Palm OS 5 and above version, native ARM based, is all C++, compiled with Metrowerks Codewarrior. _________________ Warfare Incorporated Development Team |
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