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What software used to develop Warfare?

 
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Gary
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Joined: 24 Mar 2004
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PostPosted: Sun Mar 28, 2004 5:37 pm    Post subject: What software used to develop Warfare? Reply with quote

I'm just wondering, what software did the development team here use to develop Warfare? Thanks!
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Verdagon
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Joined: 05 Oct 2003
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PostPosted: Sun Mar 28, 2004 7:53 pm    Post subject: Reply with quote

For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)

For the levels they used the same level editor we have. Very Happy

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Gary
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PostPosted: Sun Mar 28, 2004 8:46 pm    Post subject: Reply with quote

Verdagon wrote:
For the program itself, they used C++ (not sure which environment, possibly GCC or Codewarrior)

For the levels they used the same level editor we have. Very Happy


Level editor is written in the same language as the game itself I suppose? Smile
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MegaManXcalibur
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Joined: 06 Mar 2004
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Location: Minnesota

PostPosted: Sun Mar 28, 2004 10:41 pm    Post subject: Reply with quote

Probably not. The level editor uses the Microsoft .NET framework which isn't avalible for Palm OS. They may have used C++ to make the editor and the game but the editor would have used the .NET extensions which make it act as a different kind of program when you have it compiled (managed memory and such).
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scottlu
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PostPosted: Mon Mar 29, 2004 12:17 am    Post subject: Reply with quote

- C++ and assembly for the game
- C# for the tools (including the mission editor)

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lingeek
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Joined: 01 Apr 2004
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PostPosted: Thu Apr 01, 2004 12:09 am    Post subject: Graphics engine Reply with quote

Did you develop your own graphics library, or used one of the available (e.g. gapidraw) or just PalmOS 5.x API?
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scottlu
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PostPosted: Thu Apr 01, 2004 1:30 am    Post subject: Reply with quote

It's our own. We needed a very custom solution to get good performance on low-end 68K-based Palm devices particularly.
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Liberator
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Joined: 21 Mar 2004
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PostPosted: Thu Apr 08, 2004 11:55 am    Post subject: Reply with quote

what kink of tool do you use to compile and generate WI for palm? codewarrior?
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scottlu
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PostPosted: Thu Apr 08, 2004 9:17 pm    Post subject: Reply with quote

The Palm OS 3 & 4 version, 68K cpu based, is written in C++ and 68K assembly, and compiled with the gcc toolchain for Palm OS, called prc-tools. The Palm OS 5 and above version, native ARM based, is all C++, compiled with Metrowerks Codewarrior.
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