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unkown7777 WI Forum Novice
Joined: 15 Jan 2010 Posts: 8
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Posted: Wed Apr 20, 2011 4:20 pm Post subject: Help |
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Help, I would be very grateful if someone would list out the units a buildings and tell my what number they type in when they make it in the lever editor. |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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unkown7777 WI Forum Novice
Joined: 15 Jan 2010 Posts: 8
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Posted: Thu Apr 21, 2011 7:17 pm Post subject: |
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I have read the entire guide and it still hasn't answered my question. Also I have the most resent version of the editor. If someone could please list out what you use as health for each unit and building ( there aren't that many) I'd greatly appreciate it. Thanks |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Thu Apr 21, 2011 7:25 pm Post subject: 100% health |
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unkown7777 wrote: |
I have read the entire guide and it still hasn't answered my question. Also I have the most resent version of the editor. If someone could please list out what you use as health for each unit and building ( there aren't that many) I'd greatly appreciate it. Thanks | The field where you enter a unit's health in is based off of percentage. The default health for every added vehicle, human, and building appears as 0, which equals out to 100%. However, if you type in 0, your map will severely glitch out and will certainly not work. Inputting the health of a unit to lower or higher than 100 (yes, it can go above 100 to whatever you wish) is generally for more advanced users. Since you haven't created many maps, sticking with the default 100% health may be optimal. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Apr 21, 2011 8:32 pm Post subject: |
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Just an added thought I am pretty sure there is a height limit to how high health can go I have had problems with over one thousand, and ur screen wil have glitchy health bars. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Thu Apr 21, 2011 10:06 pm Post subject: |
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ah ok I get your question now. so rather than entering a variable to identify what it is you have placed, you want to know the health of each unit.
all units (buildings included) are set to the recommended default of 100% as Nate said.
I haven't tried this but maybe to fix the lagged 100%+ health bars one could make a continuous -wait 0- and -preserve trigger- trigger to let the terrain refresh.
p.s. don't worry about the health unless you want a really short or a really long match. _________________ You've just been |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 23, 2011 9:01 am Post subject: |
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lol someone should make an unlimbit with 600 health for each unit. Also a bug i have is if i highlight a group and give it a certain amount of health sometimes it works and other times it doesnt. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Apr 23, 2011 12:14 pm Post subject: |
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Someone should make a map pack were you can only build as much units reached once onces you reach it or build to that limit how ever long it takes no more units can be made. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Apr 23, 2011 5:36 pm Post subject: |
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Can u edit ur post and clarify that? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sat Apr 23, 2011 5:52 pm Post subject: |
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wonderer wrote: | Someone should make a map pack were you can only build as much units reached once onces you reach it or build to that limit how ever long it takes no more units can be made. |
Ok make a map pack where the unit reach is the unit reach once you build to the max amount then you can't build any more each map will be a different design but all maps will only can supply a certion amount of units and no more.
Lets use "200k vp" map we have 200k$ but we can't use it all cause we can only build 400 units and no more.
So let's use "desert river riches" their is mining but we can only build 400 units and no more.
And lets use a random with a replicator but we can only build 400 units and no more.
Even if you make the map unlimited map still each player will only be able to use 400 units.
The #400 is just a random number I don't now what's the max amount of units on one players side
So the 200k vp map play blue can only build 400 tanks and player red can only build 400 tanks. Even if the the tanks are destoryed and you reach the 400 tanks mark you can't build any more.
Hopefully you or some one will make good maps _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Apr 24, 2011 7:58 pm Post subject: |
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Ohhh that's much clearer, hmmmmm idk if that can be done though, I don't think it can. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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