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Counter Attack

 
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aerdnwnave2
WI Forum Novice


Joined: 12 Apr 2004
Posts: 9

PostPosted: Sun May 30, 2004 9:21 am    Post subject: Counter Attack Reply with quote

Destroy a main Omni galaxite facility.


Counter Attack.pdb
 Description:
Destroy all Omni units in area.

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 Filename:  Counter Attack.pdb
 Filesize:  9.88 KB
 Downloaded:  12301 Time(s)



Last edited by aerdnwnave2 on Mon Jun 14, 2004 6:39 pm; edited 2 times in total
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joshlerman
Established Forum User


Joined: 20 Jan 2004
Posts: 57

PostPosted: Sat Jun 05, 2004 12:58 pm    Post subject: Reply with quote

Solid mission, very challenging, but once I build up a sizeable army, I was able to quickly eliminate the enemy.

I do not know if it is a bug, but after completely wiping the board clean, I got an ECom saying I had to get back to the base because it was under attack (which it wasn't), and no matter what I did from that point, I was not able to actually "win" the mission.
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aerdnwnave2
WI Forum Novice


Joined: 12 Apr 2004
Posts: 9

PostPosted: Mon Jun 07, 2004 4:05 pm    Post subject: Error Reply with quote

sorry!! you're right! there was a bug. I will soon download the debugged version.
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Jazz3D1
Semi-frequent Poster


Joined: 15 Mar 2004
Posts: 47
Location: Landover, Maryland

PostPosted: Tue Jun 08, 2004 12:46 pm    Post subject: Reply with quote

I like the mission. The setup at the start of the game makes the end user carefully think about where to establish a base. There are certain plenty of resources included in your map, so you may want to increase the difficulty by decreasing the galaxite. You could also create more unit groups to make things difficult as well.

Overall, good job and I look forward to your next challenge.
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UGMC
Mega-Poster


Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Mon Jun 14, 2004 2:38 pm    Post subject: Reply with quote

I liked this level... it isn't too hard for people like me, who can never consider themselves as "experts." And if it isn't too hard for me, it isn't too hard for anyone.

There's one thing I found about the level, though. When you destroy the top-right bases, a defense army will still come over there. It is a waste of both resources and time for the computer. Maybe you can disable the trigger telling the computer to build the units in a base if it is destroyed.
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KHY
WI Forum Novice


Joined: 28 Feb 2005
Posts: 7
Location: Boston

PostPosted: Tue Apr 05, 2005 12:46 pm    Post subject: Reply with quote

I like it. Nothing like a good old destroy them all with force. The terrain is nice too. Keep up the good work.
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PhillipEarl
Mega-Poster


Joined: 12 Jan 2004
Posts: 329
Location: Charlotte, NC

PostPosted: Fri Apr 08, 2005 2:00 pm    Post subject: Reply with quote

I enjoyed this one. The layout/terrain is some of the best out there. The multiple river crossings and base entrances were especially effective. For some reason, however, many of Omni's bullpups could be destroyed with just one shot. Was this intentional?

Omni's initial attacks were strong, but Omni never followed up. Maybe the addition of some smaller attack groups that rebuild if destroyed. Also, it would really be challenging to send different attack groups across different river crossings, so it would seem like they were coming from all directions.

I also agree that there might have been just a tad too much galaxite.

Overall, an excellent and very replayable mission. Great work!
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