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activator pads

 
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chrisspence79
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Joined: 27 May 2012
Posts: 5

PostPosted: Fri Jun 01, 2012 8:21 am    Post subject: activator pads Reply with quote

how do the activators pads work??
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trineroks
Chief Administrator


Joined: 16 Oct 2009
Posts: 1766
Location: Southern Cali (UCLA)

PostPosted: Fri Jun 01, 2012 3:46 pm    Post subject: Reply with quote

Activator pads (the ones you see in the map editor) are a terrain tile. To have them function, you must place an area over the pads.

Drag one of the area boxes from the left hand side (where all the unit sprites and terrain are) and place it into your map. Put an area over your desired activator pad and name it (we'll call it Locale1 for now). Then, place a replicator on the map as well (for example, switch to Side1 [the blue faction] and on the left hand side drag a replicator into the map).

Next, open up your triggers and make the following;

Condition:
Area "Locale1" contains at least 1 any unit owned by allsides

Action:
Turn Side1 Replicator On
Preserve Trigger

This trigger allows it so that when a unit from any faction occupies the area "Locale1" (which is on the activator pad), the replicator you placed for Side1 activates. You can require players to occupy multiple pads by placing more pads, more areas, and modifying the CONDITION trigger slightly by adding more conditions; for example, if we wanted players to occupy 3 pads to turn on the replicator we could use this:

Condition:
Area "Locale1" contains at least 1 any unit owned by allsides
Area "Locale2" contains at least 1 any unit owned by allsides
Area "Locale3" contains at least 1 any unit owned by allsides

The action trigger stays the same.

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N@TE
Chief Administrator Emeritus


Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Fri Jun 01, 2012 4:41 pm    Post subject: Add on help Reply with quote

Thanks, trine. You beat me to the post.

In addition to what trine said (which is all very true and informative), an activator pad combined with an area can be used to activate a trigger, such as a Replicator trigger (which ultimately activates a Replicator). Pads and areas can be used to activate other triggers, but using them with a Replicator is the most common use. I'd like to reiterate that an activator pad does nothing without an area; an area is required for an activator pad to be useful. (A pad is basically just a visual representation of where an area is.) I only say this because one of the most common mistakes I see with missions is that people expect the pads to just work with the Replicator, but that's not the case.

Also, you may want to set up a trigger that deactivates the Replicator when there is no unit on it. Without this trigger, the Replicator will remain permanently activated throughout the entire match. This can be useful in certain scenarios, but, once again, having the Replicator deactivate when there is no unit on the pad is most common. To do this, you follow trine's steps, except you use the opposite trigger functions. This trigger, as well as the activation trigger that trine demonstrated, use the "Area Contains Units" condition and the "Replicator" and "Preserve Trigger" actions.

Sides:
[All sides that you want to be capable of activating/deactivating the Replicator]

Conditions:
Area 'Locale1' contains Exactly 0 Any Unit owned by AllSides
(Repeat the above condition for however many pads and areas you have activating the Replicator.)

Actions:
Turn SideNeutral's Replicator Off
- Preserve trigger

Also note that I used SideNeutral as the side that owns the Replicator. SideNeutral is generally the best side to own the Replicator for Multiplayer maps because, with all human sides allied to SideNeutral, the Replicator cannot be destroyed. For Single Player missions, Side1 may be better suited to avoid having to ally Side1 and SideNeutral to each other.

For additional information on activator pads and Replicators: open up M → go to "Help" in in toolbar → click on "Help..." → go to "Hints and Tips" on the left → "Using the Replicator".

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chrisspence79
WI Forum Novice


Joined: 27 May 2012
Posts: 5

PostPosted: Sat Jun 02, 2012 8:12 am    Post subject: Re: activator pads Reply with quote

i thought that was how they worked

thank you all
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