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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Tue Jul 13, 2004 3:13 pm Post subject: Multiplayer idea/question. |
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I want to make a multiplayer level with a "capture the flag" theme. The question is, what should I use as the "flag"? I was going to use corporate raiders but this brings up some problems like how do I make it so they can't move untill the other team reaches them? Any suggestions? _________________ -Never pet a burning dog.-
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Tue Jul 13, 2004 3:52 pm Post subject: |
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Here's an idea. Use a raider, or a bullpup, or a dominion as the flag. Have them trapped at the other side constantly until a unit of the same side comes near it. Here's how the map could be layed out: (1 is side 1's units, 2 is side 2's units.)
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X 1 2 X
X X
X 1 2 X
X 2 1 X
X 1 2 X
X X
X 1 2 X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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Have an area (ill name it 'flag') around the raider owned by side 1 (its on the right side), and to make it stuck there you need this trigger:
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CONDITIONS:
Area 'flag' contains exactly 0 raider owned by side 1.
Switch 'flag captured' is cleared.
ACTIONS:
Move 'raider' at 'everywhere' owned by side 1 to 'flag'.
Preserve trigger.
-------------------------------------------------------
So now, if he tries to move it, itll be moved back to the area... as long as this switch 'flag captured' is cleared.
you might be asking why we have that switch. Well, here's why. When a troop from side 1 gets to his raider on the left side, we'll set the switch and the raider can move again.
If the raider is recaptured before it can get back to side1's half of the map, use this trigger:
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CONDITIONS:
Side1 owns exactly 0 raider.
switch 'flag captured' is set.
ACTIONS:
Create unit group 'flag' (this is a unit group containing a raider, it spawns at 'flag'.).
clear switch 'flag captured'.
Preserve trigger.
-------------------------------------------------------
and that should do it.
...but there's a flaw in these triggers. what if side 2 kills side 1's raiders while it's waiting, waiting in the 'flag' area?
There's two things we can do about this. We can have the vicinity of 'area' blocked off (use the craker crumbs to see how to keep people out of areas)
or... we can have this trigger:
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CONDITIONS:
Side1 owns 0 raider.
switch 'flag captured' is cleared.
ACTIONS:
Create unit group 'flag'.
------------------------------------------------------- _________________ [WI Moderator]
http://verdagon.net/ |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Wed Jul 14, 2004 3:53 am Post subject: |
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Hasn't Crackerz already written a capture the flag level, called "Blood of Heroes?" If you play multiplayer, you could check that level out and see how he solved the problem! You could, of course, just ask him, as well. |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Wed Jul 14, 2004 3:54 am Post subject: |
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I have an idea. Use a bullpup. Make that bullpup have to get to the other side of the map, to a pressure pad. Then, set up a trigger so it needs to return to your pressure pad. If it gets destroyed, then it will simply respond at your pressure pad and you have to make the journey over again. There won't be a physical flag, but you'll have to know it's there. |
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ajcross Very Active User
Joined: 23 Dec 2003 Posts: 113 Location: Kansas City
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Posted: Wed Jul 14, 2004 2:16 pm Post subject: |
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Use decorative trees, the crashed ship, or wall dots to mark the "flag area" _________________ Andy Cross |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Jul 14, 2004 3:34 pm Post subject: |
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I think a replicator pad would be perfect to mark where the flags are. _________________ [WI Moderator]
http://verdagon.net/ |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Thu Jul 15, 2004 4:07 am Post subject: |
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Replicator pad, pressure pad, same thing. |
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Sat Jul 17, 2004 5:52 pm Post subject: |
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Well my level is coming along, mostly I need to add some strategically placed terrain (trees and ledges). But I do have a question on how to make it solely a multiplayer level.
I set both sides to human and I set the minimum player ammount to 2 and the maximum player ammount to 2 also. But it still shows up as a challenge mission. What am I doing wrong _________________ -Never pet a burning dog.-
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Mon Jul 19, 2004 10:55 pm Post subject: |
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Well thanks for the quick replies, jk. I need help making it so it specifies that one side wins and one looses. Any advice? _________________ -Never pet a burning dog.-
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Mon Jul 19, 2004 10:58 pm Post subject: |
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I think you just need to make a trigger execute for one side with End Mission:Win and another exectuing for the other side End Mission:Lose.
Check a bit down the topic page, I think this was asked recently. |
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Mon Jul 19, 2004 11:25 pm Post subject: |
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jubjub64 wrote: | But I do have a question on how to make it solely a multiplayer level.
I set both sides to human and I set the minimum player ammount to 2 and the maximum player ammount to 2 also. But it still shows up as a 1-player challenge mission. What am I doing wrong |
???
This still has me puzzled. I also made sure that the two sides I wasn't going to use were set to computer. Has anyone else had this problem? If so, what do you do to resolve it? _________________ -Never pet a burning dog.-
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Mon Jul 19, 2004 11:59 pm Post subject: |
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Sorry, double post. _________________ -Never pet a burning dog.-
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Last edited by jubjub64 on Tue Jul 20, 2004 12:03 am; edited 1 time in total |
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Tue Jul 20, 2004 12:00 am Post subject: |
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Sorry again, triple post _________________ -Never pet a burning dog.-
H2210 over bluetooth internet (and lovin it!)
Last edited by jubjub64 on Tue Jul 20, 2004 12:05 am; edited 1 time in total |
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jubjub64 Established Forum User
Joined: 27 Apr 2004 Posts: 54 Location: Houston, Texas
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Posted: Tue Jul 20, 2004 12:00 am Post subject: |
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Okay, I don't know how but I somehow just quadruple posted. Sorry for the inconvenience. _________________ -Never pet a burning dog.-
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Tue Jul 20, 2004 3:49 am Post subject: |
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jubjub, do you have the "log me on every time I visit" on? I encountered some problems with the forums if you don't, like every time you try and post it asks you your user name and passwords all over again. |
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