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N104
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PostPosted: Sat Jan 18, 2014 1:03 pm    Post subject: iFans.com Reply with quote

iFans has a forum which I commonly visit and occasionally participate in by posting here and there.
Here's a Warfare Inc review I ran across on the iFans forum.

http://www.ifans.com/forums/threads/review-warfare-incorporated.210454/

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galm
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PostPosted: Mon Jan 27, 2014 5:53 pm    Post subject: Reply with quote

Well multi is the highlight anyway.
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N104
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PostPosted: Thu Jan 30, 2014 3:23 pm    Post subject: Reply with quote

Galm, the review didn't mention iOS mutliplayer except that it's in beta.
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galm
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PostPosted: Wed Feb 05, 2014 8:50 pm    Post subject: Reply with quote

Ik i meant thats why the review was not great.
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N104
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PostPosted: Thu Feb 06, 2014 6:26 am    Post subject: Reply with quote

I like the fact it didn't say much about multiplayer. It allows us to step back a little and focus on the game how it was originally made (singleplayer).
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trineroks
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PostPosted: Thu Feb 06, 2014 2:19 pm    Post subject: Reply with quote

"Galaxmite" "Robots"

"You have to build a power generator if you want to win the game"

"I want to rotate my camera" (on a top down 2D RTS?)

I really tried to take this review seriously, but it just seems like this guy logged a total of ~10 minutes in the game and decided to write a full review of it.

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N104
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PostPosted: Thu Feb 06, 2014 2:24 pm    Post subject: Reply with quote

True.
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galm
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PostPosted: Sat Feb 08, 2014 5:48 pm    Post subject: Reply with quote

Haha well thats probably what happened.
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N104
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PostPosted: Tue Feb 18, 2014 4:34 pm    Post subject: Reply with quote

trineroks wrote:
"I want to rotate my camera" (on a top down 2D RTS?)
Actually it's isometric. It might make the game feel more 3Dish if we could rotate the camera (maybe just the standard 4 angles).
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galm
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PostPosted: Wed Feb 26, 2014 2:43 pm    Post subject: Reply with quote

There are times when it would be helpful.
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N104
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PostPosted: Sat Mar 15, 2014 2:12 pm    Post subject: Reply with quote

Yeah, you could see those units hiding behind trees xD.
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galm
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PostPosted: Tue Mar 18, 2014 3:24 pm    Post subject: Reply with quote

But thats half the fun!
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N104
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PostPosted: Tue Mar 18, 2014 3:30 pm    Post subject: Reply with quote

Hiding units behind trees ins't effective at all since there's a dot in the minimap.
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galm
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PostPosted: Mon Mar 24, 2014 3:59 pm    Post subject: Reply with quote

That would be interesting if there was a material that blocked the minimap.
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N104
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PostPosted: Mon Mar 24, 2014 4:17 pm    Post subject: Reply with quote

Or maybe a map trigger.

For example:

Sides: Side 1, Side 2, Side 3, Side 4
Conditions: Mission Loaded
Actions: Mini map hide any unit of all sides in area secret cave.
Description: Use this trigger to make selected units of selected sides not be visible in the mini map when in the selected area.

The words in italics would be variables that the map creator could modify.

Currently, there is some type of bug that causes spawn mobile units not to show up in the mini map until they are selected or moved.

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