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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Fri Mar 05, 2004 5:14 am Post subject: |
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PhillipEarl wrote: | With regards to level types, here's a few random thoughts from a frequently clouded mind.... |
Sorry I didn't comment on this before. I meant to, but then it slipped.
I think the level "labels" you suggest are brilliant. To me it looks like you have described the level types I can see coming very well. Reading the labels I understand right away what kind of play the different level types would offer, and if these labels were used it would allow me to pick levels that I like to play pretty accurately.
An idea for when the number of user submitted missions gets high, would be to sort the level list on the download page according to these categories, but just having the labels on each level is a great help. _________________ --SoLan
Palm Tungsten|T3 |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Wed Mar 10, 2004 11:28 am Post subject: New Mission |
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I've uploaded a new file, with a new mission: CZ02: The Invaders. Hope someone will enjoy this one, and comment on it. And if you don't like it, comment anyway!
All feedback is welcome. And, before anyone asks, this one is very beatable in hard mode. No special consideration was made for difficulty other than the built in ones.
I do think this one has more replayablity than the first mission, but that's my opinion. For all I know, nobody else plays it more than once! |
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Pathdoc WI Forum Novice
Joined: 20 Oct 2003 Posts: 9
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Posted: Thu Mar 11, 2004 5:16 am Post subject: |
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Is anyone else having difficulties downloading this mission? I cannot download it but can all of the others. When I click download, a 24kb file appears to be downloaded but WinZip launches and shows no files in it and I cannot find the download on my hard drive. I have had no problems with any other zip file other than this one. _________________ Save a life, Donate Blood!!!
Visit here to see how:
America's Blood Centers
American Red Cross |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Mar 11, 2004 8:39 am Post subject: |
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It's a bug in Windows, I get this all the time. Try right clicking on the link, then Save Target As..., specify a location, then press Ok. When it's done, you should be able to open the .zip. _________________ Warfare Incorporated Development Team
Last edited by scottlu on Thu Mar 11, 2004 10:37 am; edited 1 time in total |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Thu Mar 11, 2004 10:09 am Post subject: |
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Man, Mission Two was H-A-R-D! I loved it! The layout was excellent (especially the invaders' main base perimeter ), with plenty of galaxite to go around. You've really created a force to be reckoned with in the invaders! Was it just me, or were those little Eagles they kept sending at me almost as tough as the commandos?
***A WORD TO THE WISE: heavy tanks are not always the answer!!!! I needed somewhere in the neighborhood of twenty or thirty Eagles during the course of the HOUR of game time it took to win this mission, although I needed quite a few heavy tanks, as well.
I haven't read your spoiler, yet, so I'm not sure how much I might have missed. Overall, though it was even better than the first mission in terms of making me think, and the replayability is superb!
One problem though: the troops on the last mesa guarding the HQ didn't seem to notice as my Cyclopes rolled up and picked them off. Ever been turkey hunting? When you see a line of turkeys, you pick the back ones off first, so the ones in front don't know what's going on... It went something like that. I don't know if that was intentional (ie - they were waiting for my raiders) or not (ie- the map trigger malfunctioned), but I can say that I breathed a huge sigh of relief!
By the way, the ">>Incoming ecom" blurbs in the lower left of the screen before each ecom were a nice touch. |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Thu Mar 11, 2004 11:32 am Post subject: |
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Thanks, PhillipEarl! I really appreciate the comments and feedback
To respond to a few things:
I can't prove it, but I think that the side 4 forces are just a wee bit stronger than the other sides! Case in point: The eagle/fox squads. The fox unit can kill your Andy every time in a head to head.
You are correct in your word to the wise. I always start with eagles!
Using a Cyclops to take out the base force: wow, I didn't think about that one. The units are self-defend, to hold them there until you invade the area. The Cyclops has a longer range, and so doesn't hit that area. I might have to add a trigger for that one. I wouldn't want the finish to be anti-climatic!
RE: the Incoming ecom >>> alert. I wanted to do something new here (I actually went back and added it to Crossroads for this update). It's really kind of simple, and might be useful in concept for other apps:
I created a switch called INCOMING. Before each ecom action, I put:
Set Switch 'INCOMING' On
Wait 3 seconds
ecom blah blah blah
I then have a trigger:
CONDITIONS:
-Comment: INCOMING ECOM
-Switch 'INCOMING' is On
ACTIONS:
-Show alert "Incoming Ecom >"
-Wait 1 seconds
-Show alert "Incoming Ecom >>"
-Wait 1 seconds
-Show alert "Incoming Ecom >>>"
-Wait 1 seconds
-Set Swtich 'INCOMING' Off
-Preserve Triggger
Glad you liked it _________________ Why negotiate when you can just blow things up?
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Fri Mar 12, 2004 12:30 pm Post subject: |
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I thought that maybe the Replicator Sticking Bug in The Crossroads might be fixed with v1.1, but it wasn't. So, I changed the level slightly: I moved the location of the wall. Now, units still might get stuck in the entry, but it shouldn't be as bad as before. I played it as it is now, and was able to complete the level, albeit a little differently than before.
Thanks for the patience! |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Fri Mar 12, 2004 2:32 pm Post subject: |
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crakerz wrote: |
[...]
RE: the Incoming ecom >>> alert. I wanted to do something new here (I actually went back and added it to Crossroads for this update). It's really kind of simple, and might be useful in concept for other apps:
I created a switch called INCOMING. Before each ecom action, I put:
Set Switch 'INCOMING' On
Wait 3 seconds
ecom blah blah blah
I then have a trigger:
CONDITIONS:
-Comment: INCOMING ECOM
-Switch 'INCOMING' is On
ACTIONS:
-Show alert "Incoming Ecom >"
-Wait 1 seconds
-Show alert "Incoming Ecom >>"
-Wait 1 seconds
-Show alert "Incoming Ecom >>>"
-Wait 1 seconds
-Set Swtich 'INCOMING' Off
-Preserve Triggger
Glad you liked it |
I liked it too, nice touch! _________________ Warfare Incorporated Development Team |
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fleabag WI Forum Novice
Joined: 05 Apr 2004 Posts: 1
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Posted: Mon Apr 05, 2004 8:42 am Post subject: Crossroads |
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that was the most fun I had in ages, must have taken me 3 cumutes from home to work to beat it. Well done! |
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izod91 Semi-frequent Poster
Joined: 22 Jul 2004 Posts: 28
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Posted: Thu Jul 22, 2004 2:37 pm Post subject: |
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I loved the mission! I don't know why, but I just play it over and over again. It also seems like it took a lot of time and effort. Keep up the good work! I think there should be a little more galaxite, though. Good job, overall. |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Tue Aug 31, 2004 3:01 pm Post subject: |
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I loved this campaign too! (I've had it for a long time, but I guess I haven't played it seriously through until now. Hmm.) So much work put into it! Geez. How much time did it take to make these levels?\
Any chance more levels will be coming out? I don't know, the campaign seems a little incomplete... there was a cliff-hanger at the ending. |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Sat Sep 18, 2004 9:31 pm Post subject: |
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If I kept track of how long, I'd probably be too shocked to continue.......
I've been working on some more levels, but I want to complete the set before release, so it will be a little while. _________________ Why negotiate when you can just blow things up?
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Mon Sep 20, 2004 5:57 am Post subject: |
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Make sure you release them before Warfare Incorporated 2 is out! (I'm waiting for them both!) |
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KHY WI Forum Novice
Joined: 28 Feb 2005 Posts: 7 Location: Boston
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Posted: Fri Apr 01, 2005 10:37 am Post subject: |
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Can't download the file. Can you check? |
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