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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Tue Sep 14, 2004 2:37 pm Post subject: Onboard Trigger Editor |
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I'd like the ability to create and edit triggers, unit groups, and switches on my Tungsten E. From there, they could be exported, synced to the desktop and opened in "ME." I like to outline my missions before putting them all together, and since I'm writing the triggers and switches and unit groups down anyway, it would be nice to be able to import them into ME and save the step of re-inputting them into the computer.
Heck, let's take it a step further and include textual editing of areas and level settings. After all, all you need to do is specify the coordinates for the top left and bottom right of each area (and the size of the map, for that matter) and you're set!
What do you think? |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Tue Sep 14, 2004 3:00 pm Post subject: |
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So you mean kind of a pda level editor? That would be good, but so far it seems impossible. |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Tue Sep 14, 2004 3:07 pm Post subject: |
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Not so much a full-blown editor as a way of creating triggers and such in a text editor. The syntax would have to be perfect, so premade "tags" could be included, similar to an html editor like BBedit. Export the file to the memo pad, then import the text file into ME.
For that matter, the ability to export/import triggers from ME would be a good one, as well! |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Sep 15, 2004 6:49 am Post subject: |
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Sounds like a good idea... _________________ [WI Moderator]
http://verdagon.net/ |
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UGMC Mega-Poster
Joined: 03 Jun 2004 Posts: 348 Location: my own little world
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Posted: Wed Sep 15, 2004 1:48 pm Post subject: |
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Good idea, although complex. |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Wed Sep 15, 2004 3:38 pm Post subject: |
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Complexly good. _________________ [WI Moderator]
http://verdagon.net/ |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Thu Sep 16, 2004 6:19 pm Post subject: |
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Scott has long said he would like to make so we could import/export triggers in text format. Maybe that will happen someday.. (sigh) _________________ Why negotiate when you can just blow things up?
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