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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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Omega5 Developing Poster
Joined: 06 Nov 2004 Posts: 22 Location: San Diego, California
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Posted: Sun Dec 05, 2004 12:20 pm Post subject: |
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I'm going to get you for making a mission that hurt my hand so much. Seriously it was great. I really liked that the FR didnt just stop when the had destroyed the things that could hurt them (battle towers, rocket troopers, ect.). They kept on destroying my base. How can I make the enemy on my missions do that?
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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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Posted: Sun Dec 05, 2004 8:06 pm Post subject: |
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Thanks Glad you enjoyed it!
When you make a Unit Group, set it's actions to:
Attack nearest Any Unit owned by Side1 for 99999 seconds
And it will attack the nearest unit (whether it is a building or a vehicle or infantry) for 99999 seconds (forever)
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osueric27 WI Forum Novice
Joined: 06 Dec 2004 Posts: 5 Location: Cincinnati
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Posted: Mon Dec 06, 2004 1:52 pm Post subject: Help |
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How do you defeat the north base. The enemy keeps replicating everythime you kill them. Plus, there is no way to have enough infantry there to destroy the towers.
should I go after the south base first?
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A Shadow Semi-frequent Poster
Joined: 26 Nov 2004 Posts: 28 Location: Tampa, Florida
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Posted: Mon Dec 06, 2004 3:35 pm Post subject: |
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You know those cyclops that you get in the very beginning? Use those to defeat the towers. I realize that it is nearly impossible otherwise to defeat them, so make sure you keep atleast one!
To stop the enemy from spawning at both bases you must be far enough in to where they spawn from.
Going for the South base might be a good idea anyways, as it is smaller and therefore has slightly less defenders.
EDIT: Whoops, I see why that wouldn't work, I made a mistake with the triggers... download again and it should work. Sorry!
Last edited by A Shadow on Tue Dec 07, 2004 5:46 am; edited 1 time in total |
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Omega5 Developing Poster
Joined: 06 Nov 2004 Posts: 22 Location: San Diego, California
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Posted: Mon Dec 06, 2004 8:57 pm Post subject: |
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check on your first mission. I sent you a message.
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KiwiDude WI Forum Novice
Joined: 21 Nov 2004 Posts: 4
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Posted: Sun Jan 23, 2005 6:48 pm Post subject: What a mission! |
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If you like endless hours of puzzling over a scenario then this is the mission for you! A great test of one's problem solving ability and an excellent example of a developer who has put considerable though and effort into the play.
Well done Shadow, I thoroughly enjoyed it.
Only one dissappointment - once the game has been won it did not go on to the Mission Completed page. I spent so much time and the toll on buildings etc was very high - but I never got to see the statistics page. The same thing happened with MECA. Let me know when you fix this as I will no doubt play it again.
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alanbarn Developing Poster
Joined: 09 Oct 2004 Posts: 11
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Posted: Fri Feb 04, 2005 12:11 pm Post subject: Mecca |
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You rock. After finishing freebooters I started on Mecca. My only complaint is when you get out of the left corner, it's just a search and distroy mission with Jenna doing half of it for you. Can you change the program and make Jenna the enemy also? And can you put more natural barriers all over the place? Keep it up.
Al baby
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