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White_Knight Very Active User
Joined: 22 Mar 2005 Posts: 142 Location: Im my House
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Tue Jun 14, 2005 8:49 am Post subject: |
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ok, which level is this for? |
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BluePalms Developing Poster
Joined: 13 Sep 2003 Posts: 12
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Posted: Wed Jun 15, 2005 1:48 am Post subject: |
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My score was around 67,000. I forget the exact number. |
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Wed Jun 15, 2005 4:04 pm Post subject: |
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WHAT LEVEL IS THIS? |
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White_Knight Very Active User
Joined: 22 Mar 2005 Posts: 142 Location: Im my House
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Posted: Thu Jun 16, 2005 1:48 am Post subject: Pjilliop |
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hi phillip which strategy did u use on 6th mission
i used if corse BRUTE FORCE
-STRONG DEFENCE AND LOTS OF HIDRAS _________________ Visit my Forum:
http://atomicwyvern.site.vu
Or my webpage
http://wyvern.site.vu
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Thu Jun 16, 2005 6:16 am Post subject: |
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Towers come in mighty handy on mission 6!
'nuff said!!
Of course, Hydras ain't nuthin' to sneeze at!! |
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White_Knight Very Active User
Joined: 22 Mar 2005 Posts: 142 Location: Im my House
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Posted: Thu Jun 16, 2005 4:24 pm Post subject: HYDRAS |
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hydras are the most unit used by me in any map
of corse maps that i cant use hidras dont count
L O L _________________ Visit my Forum:
http://atomicwyvern.site.vu
Or my webpage
http://wyvern.site.vu
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!HUDRA! Mega-Poster
Joined: 28 Apr 2005 Posts: 460 Location: Big Bear California
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Posted: Thu Jun 16, 2005 5:40 pm Post subject: |
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Those levels are awsome but kinda easy dont ya all think make a harder 1. _________________
"You dont see me, you dont hear me, but you know im there" |
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Thu Jun 16, 2005 8:37 pm Post subject: |
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why was my score -2750??! |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Fri Jun 17, 2005 4:57 am Post subject: |
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Guitarist, just how many times did you switch your difficulty from "Normal" to "Easy?"
The only time it ever deducts from you score is when it senses that your playing on "Easy" or "Normal" - and then it only really takes away five points, so you would literally have to be playing on normal, get into a sticky situation, switch to easy, then switch back to normal after it was over, costing you about 15 points per switch. I can't imagine how playing that way would have garnered you a score that low, however. What level was it on? I'll check it for bugs.
By the way, everyone knows the scores from level to level are cumulative, right? If you play two levels, the scores for each level get added up together. If you play through all the levels, you get a final score at the end that is the sum of all your other scores. Everyone knew that, right?[/i] |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Fri Jun 17, 2005 7:13 am Post subject: |
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FINALLY beat guerrillas! Turns out that going for the high-terrain advantage didnt work, I instead had to use the chokepoint, and get them one by one.
Still trying level 6. For some reason it says that the LZ is too hot. Tried selling and destroying everyone but andy and putting him in the starting place, but it still says its too hot. And I would try killing the enemy base but they keep regenerating, so that can't be it...
How do I win the sixth level? _________________ [WI Moderator]
http://verdagon.net/ |
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White_Knight Very Active User
Joined: 22 Mar 2005 Posts: 142 Location: Im my House
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Posted: Fri Jun 17, 2005 12:55 pm Post subject: Capture the |
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capture the Bulding that allow to produce more units (reserch center )
and activate the replicator
TIP: this map is the same as the prelude one _________________ Visit my Forum:
http://atomicwyvern.site.vu
Or my webpage
http://wyvern.site.vu
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Sat Jun 18, 2005 11:04 am Post subject: |
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Actually, I didn't even switch the mode, its on default normal. I build an army of eagles, and tons of bullpups. then completley wiped them out |
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PhillipEarl Mega-Poster
Joined: 12 Jan 2004 Posts: 329 Location: Charlotte, NC
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Posted: Mon Jun 20, 2005 4:05 am Post subject: |
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Verdagon:
On Guerillas:
I designed that chokepoint with you in mind! I also like to put everyone in the trees at the top of the choke point and ambush them as they come up the hill.
On Hellfire:
All moblile units need to be at the insertion point within thirty seconds after the replicator is activated, even the unit that activated the replicator.
"We all get out, or none at all!" -- Free Radical Philosophy since my first mission! (you'll find that quote in Guerillas if someone lags behind during extraction)
What I do is get everyone down before activating the replicator, then send an eagle up to activate it. Once activated, I bring him to the bottom as quickly as possible. Usually, though, he gets destroyed by some regenerating dopelgangers. Heroic li'l fella.
BTW - Andy can't activate it. They don't trust him THAT much, yet!
Guitarist - That sounds like a bug. I'll check it out. |
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guitarist809 Veteran Member
Joined: 08 Jan 2005 Posts: 1234
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Posted: Mon Jun 20, 2005 10:02 am Post subject: |
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thx. |
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