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Dr. Diggles Very Active User
Joined: 05 Nov 2009 Posts: 221 Location: Philly, Dallas
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Posted: Sat May 14, 2011 12:55 pm Post subject: |
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trineroks wrote: | Maybe the raider can double as a medic/engineer |
Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.
Edit: but I think this pimp unit should only be able to heal/fix a selected group one time. Each unit could heal/fix once. Then take base. _________________ Retired WI Vet
Hold still. This may sting a little.
Dr. Diggles | //lowPRO// | Doc
Last edited by Dr. Diggles on Sat May 14, 2011 12:58 pm; edited 1 time in total |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sat May 14, 2011 12:57 pm Post subject: |
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Dr. Diggles wrote: | trineroks wrote: | Maybe the raider can double as a medic/engineer |
Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol. | All with a paperclip, an AA battery, and string _________________ It's the essence of combat; kill, or be killed.
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Dr. Diggles Very Active User
Joined: 05 Nov 2009 Posts: 221 Location: Philly, Dallas
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Posted: Sat May 14, 2011 12:58 pm Post subject: |
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trineroks wrote: | Dr. Diggles wrote: | trineroks wrote: | Maybe the raider can double as a medic/engineer |
Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol. | All with a paperclip, an AA battery, and string |
Lmao! _________________ Retired WI Vet
Hold still. This may sting a little.
Dr. Diggles | //lowPRO// | Doc
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sat May 14, 2011 5:51 pm Post subject: |
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Hahhaa you guys are funny _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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slimjimninja Veteran Member
Joined: 30 Mar 2010 Posts: 1226 Location: away
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Posted: Sun May 15, 2011 9:05 pm Post subject: |
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Dr. Diggles wrote: | trineroks wrote: | Maybe the raider can double as a medic/engineer |
Nice! So a Macguiver raider lol.
Fixs hydra, heals troop, steals yo base. What a pimp lol.
Edit: but I think this pimp unit should only be able to heal/fix a selected group one time. Each unit could heal/fix once. Then take base. |
The medicanic raider sounds better and it fixes all tanks and heals all infantry including other medicanic raiders. Kind of like M&Ms (marines and marauders/marines and medivacs) or M&M&Ms (marines and marauders and medivacs) in Starcraft 2. _________________ I have moved on (almost). |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Sun May 15, 2011 10:00 pm Post subject: |
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if you have people that you can create to heal all of your army. the healer should be slow and have short range with his healing power plus cost more then a hq. i dont see a point in this cause the amount of time to build. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun May 15, 2011 11:16 pm Post subject: |
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wonderer wrote: | if you have people that you can create to heal all of your army. the healer should be slow and have short range with his healing power plus cost more then a hq. i dont see a point in this cause the amount of time to build. | A healer unit shouldn't necessarily be that expensive and underpowered: we can make it so that one healer can target one damaged unit at a time, and the healing rate is similar to that of an Andy (slower than the rate at which the unit can take damage). We could also make the cost of the unit slightly cheaper than the raider (at around 400 galax). Keep in mind players would want a good balance of combat units and support units and we only have a supply max of 60. If, for instance, someone tries to attack another player with 30 security guards and 30 healers while the enemy has 60 security guards. The firepower of the 60 would destroy the 30 in a fair fight, and once those combat units are gone the healers are helpless. _________________ It's the essence of combat; kill, or be killed.
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Mon May 16, 2011 1:03 am Post subject: |
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get a healer to heal your andy and the andy will never die _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Mon May 16, 2011 7:31 am Post subject: |
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Mithoz wrote: | get a healer to heal your andy and the andy will never die | Keep in mind that when an Andy is attacked, his suit does not recharge. It only recharges once the Andy has not been attacked for about 5 seconds. Therefore, in the heat of battle, an Andy will recover at a same rate as a security guard. It will heal double the speed only when it is not attacked. _________________ It's the essence of combat; kill, or be killed.
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Mon May 16, 2011 8:20 am Post subject: |
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trineroks wrote: | Mithoz wrote: | get a healer to heal your andy and the andy will never die | Keep in mind that when an Andy is attacked, his suit does not recharge. It only recharges once the Andy has not been attacked for about 5 seconds. Therefore, in the heat of battle, an Andy will recover at a same rate as a security guard. It will heal double the speed only when it is not attacked. |
oh really? i didnt even noticed lol. i always thought the regen was happenning during the battle. ahhh _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon May 16, 2011 8:23 pm Post subject: |
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Secuity guards heal?????? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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vexko Very Active User
Joined: 10 Jul 2010 Posts: 123
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Posted: Tue May 17, 2011 3:44 am Post subject: |
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galm wrote: | Secuity guards heal?????? |
I'm gonna test this _________________
63.73% of statistics are made up on the spot. |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Tue May 17, 2011 6:59 am Post subject: |
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im 99% sure that security guards cant heal. Ive played so many maps where they dont heal. _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue May 17, 2011 7:40 am Post subject: |
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LOL what?!?! When did I ever say security guards heal o__O
Pay attention guys (galm). We're talking about the healing rates of Andy and a security guard in the hypothetical situation of having a certain medic-type unit. _________________ It's the essence of combat; kill, or be killed.
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valicious Die-hard Fan
Joined: 03 Nov 2009 Posts: 521 Location: Pacland
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Posted: Tue May 17, 2011 9:26 am Post subject: |
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Medic isn't a bad idea but there should be a limit as to how many each one can heal. _________________ Valicious/ Val/ Val Van jaVa/ Van Java Clan/Page Moderator
Last edited by valicious on Tue May 17, 2011 11:30 am; edited 1 time in total |
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