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Portal
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How did you like this mission?
I liked it
66%
 66%  [ 8 ]
I didn't like it
0%
 0%  [ 0 ]
Ow, ow, my hand...
33%
 33%  [ 4 ]
Total Votes : 12

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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Wed Jun 16, 2004 4:24 pm    Post subject: Reply with quote

Yeah portal 14 was very overwhelming. I wish there were more portals though.
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UGMC
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Joined: 03 Jun 2004
Posts: 348
Location: my own little world

PostPosted: Thu Jun 17, 2004 4:16 am    Post subject: Reply with quote

Yes, there are only 14 portals. The cut scene will inform you that on the 14th portal. And the mission does not end there, it is a "survival" game where you live as long as you possibly can.

Your new stats are 3608. Keep working your way up!
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Verdagon
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Joined: 05 Oct 2003
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Location: San Luis Obispo, CA

PostPosted: Thu Jun 17, 2004 12:56 pm    Post subject: Reply with quote

Jazz3D1 wrote:
I just wanted to confirm some information regarding the mission.

Are there only 14 portals?
If so, does the mission end there?

Just asking, as Verdagon played for almost an hour, and the last time I played, I reached Portal 13 with 32 min and 44 seconds

Latest Stats:
Enemy Units Destroyed - 918
Enemy Buildings Destroyed - 0
Friendly Units Lost - 353
Friendly Buildings Lost - 157
Credits aquired / spent - 289663 / 289420
Elapsed Time - 32:44


This level never ends, I'm pretty sure. Once the fourteenth (yes, fourteenth is last) portal is open, it stays open and no more portals come.

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UGMC
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PostPosted: Thu Jun 17, 2004 3:09 pm    Post subject: Reply with quote

I could add more... what's the limit to unit groups? 16 or 32? Sure hope it's 32.
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Verdagon
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PostPosted: Thu Jun 17, 2004 9:26 pm    Post subject: Reply with quote

Or you can have the unit groups appear at a faster rate, if the limit's 16 and you can't make any more...

Like say the unit groups appeared at 30 second intervals. If they appeared at 15 second intervals, it's the same thing as having two groups appear.

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ajcross
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Joined: 23 Dec 2003
Posts: 113
Location: Kansas City

PostPosted: Thu Jun 17, 2004 10:54 pm    Post subject: Reply with quote

Hmm, a reducing trigger?

A trigger to increase a PortalNumber pvar.

A trigger to reduce a Counter pvar every second.

A trigger to spawn troops whenever Counter is zero.

Triggers for each PortalNumber to set a Counter pvar to smaller and smaller after it reaches zero.

Portal 1 - set Counter for 30 seconds
2 - 20 seconds
3 - 15
4 - 12
5 - 10
etc

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UGMC
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PostPosted: Fri Jun 18, 2004 4:17 am    Post subject: Reply with quote

Um... The portals respawn unit groups once they die, not based off of a timer. But I guess that could make it a little more customizable...
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UGMC
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PostPosted: Wed Jun 23, 2004 4:22 am    Post subject: Reply with quote

You can still submit your socres for this, if anyone was wondering, and get onto the high scores list.
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UGMC
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PostPosted: Mon Jul 12, 2004 4:20 am    Post subject: Reply with quote

Hey everyone! FIll out this poll and let me know how this level I made a while ago is!
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Verdagon
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PostPosted: Mon Jul 12, 2004 11:42 am    Post subject: Reply with quote

I voted for "i liked it" although i was tempted to vote "ow my hand"...

I guess I liked the level more than i hated the pain of my hand.

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UGMC
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PostPosted: Mon Jul 12, 2004 4:33 pm    Post subject: Reply with quote

That's always a good thing.
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MerlinustheTransport
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Joined: 30 Jul 2004
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PostPosted: Sat Jul 31, 2004 11:48 am    Post subject: Cool Reply with quote

I love this game, although I'm not that good at it. My scores are 3597 and 1766.

If the portal groups respawn when they die, coudlnt you adopt a passive resistance strategy? Like fill the entire map behind the river with power generators or something, whatever has the lowest credits/grid space ratio. Then you could just survive indefinitely, because the unit groups won't get bigger past 14 groups. Just my thoughts.
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MerlinustheTransport
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Joined: 30 Jul 2004
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PostPosted: Sat Jul 31, 2004 11:56 am    Post subject: Calculations Reply with quote

Just did some calculations on the credits/grid space ratio, and surprisingly enough the HRC has the least amount of credits, with 166 credits per unit space. The most is the HQ with 1200, but if you don't count that its the Towers of course, but if you don't count that its the Galaxite processor. So ideally if you could build HRCs all over the place....
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UGMC
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PostPosted: Wed Aug 11, 2004 6:35 am    Post subject: Reply with quote

You can't build past the river, where the units spawn. I've never tried it, but I'm sure it works. Supposedly, if you do, you lose.

Oh, and what do those scores mean? I can get you in the high scores if I knew which was what, as well as how long you survived.
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MerlinustheTransport
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PostPosted: Sat Aug 28, 2004 9:53 am    Post subject: Reply with quote

I calculated my score already. Anyways, I don't have the details....

I'm doing Verdagon's method now, with 0.12x.

1427 NME destroyed
23 FRI lost
40 FRIB lost
Elapsed 00:31:07

Still going strong. I think I'll run outta galaxite. I've already reached both my building and unit limit.

Update:

2051 NME destroyed
23 FRI lost
90 FRIB lost
Elapsed 00:41:08

Almost exactly ten minutes later. gosh darn fourteenth portal! 5 Cyclops! Thx for the tips UGMC I have a good strategy. Kill all but one Cyclops and kill all but one Andy and bask in the joy of not needing to kill 6 Cyclopses are 3 Andies.

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