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PalmOS beta?

 
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Vontak
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Joined: 26 May 2004
Posts: 11
Location: Prague, EU

PostPosted: Sat Jun 18, 2005 7:09 am    Post subject: PalmOS beta? Reply with quote

This is WI for PalmOS v.1.0 ?

http://www.wgamer.com/uploads/gamedir/game4214img1091154012.jpeg

http://www.wgamer.com/uploads/gamedir/game4214img1091154025.jpeg

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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Sat Jun 18, 2005 8:56 am    Post subject: Reply with quote

My god, that's cool! Wonder who photoshopped them...?

A retractable minimap, HOW COOL IS THAT

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guitarist809
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Joined: 08 Jan 2005
Posts: 1234

PostPosted: Sat Jun 18, 2005 11:00 am    Post subject: Reply with quote

They need that in the game!!! Im gunna go put that in the enhancement requests!
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!HUDRA!
Mega-Poster


Joined: 28 Apr 2005
Posts: 460
Location: Big Bear California

PostPosted: Sat Jun 18, 2005 10:01 pm    Post subject: Reply with quote

HAYYYYYYYYYYYYYYY why dosent anyone smart just edit WI like verdagon your making a game so can you make it rectractable?
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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Sat Jun 18, 2005 10:25 pm    Post subject: Reply with quote

Lol, I have no idea how to do that. That would require knowledge of actual machine code, all I know is C++. And I would need to know where all the code is, like where the taps are received and where it checks if the tap was on the menu bar. Then I would need to put a whole chunk of code in, and optimize out other parts of the code to make enough room, or rearrange all the code so they all fit in their appropriate sections...

It would take about a year to do that. The developers, maybe a week.

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guitarist809
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Joined: 08 Jan 2005
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PostPosted: Sun Jun 19, 2005 6:45 am    Post subject: Reply with quote

lol. It would be SO hard to do that! The main reason is because I suck at C++. But, dont they use a different thing other than cpp for games?
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