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wonderer
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PostPosted: Fri Jun 11, 2010 3:51 pm    Post subject: Reply with quote

tell Nate to delete the poste then I got people to hear me i'm done posting unless thiers something else Question
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Victrix
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Joined: 31 Jan 2011
Posts: 2

PostPosted: Mon Jan 31, 2011 2:23 pm    Post subject: Mission Authoring Changes Reply with quote

Large water tiles to represent oceans

Sand/coast tiles

Air units - fast air scout, no weapons and light armor. Shuttle for transporting infantry, again no weapons, satellite that you can create that hovers over the enemy HQ and tells you what units and buildings they are creating and other fancy stuff

Improved graphics for retina display

Skyscraper like buildings that provide a small amount of income to whoever owns them and cant be shot through but can be destroyed. It would be great for commando missions.

Yeah that's about it, I think adding random objects and seeing what people do with them would be a great idea also.
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sam
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Joined: 19 Jun 2010
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PostPosted: Fri Jul 15, 2011 7:26 am    Post subject: Reply with quote

i recon some firer in this game would look nice and more animation should be put in
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Wong Jeremy
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Joined: 05 Nov 2011
Posts: 64
Location: Malaysia

PostPosted: Mon Jul 09, 2012 6:55 am    Post subject: Suggestion Reply with quote

Idea How about a trigger that can allow the enemy to sell their buildings
Idea Allow the commando's name 'Andy' and 'Fox' be changed accoring to the author.
Idea more units maybe.

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Yoshiya
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Joined: 16 Jun 2012
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Location: right here

PostPosted: Thu Aug 16, 2012 7:28 am    Post subject: rotating buildings Reply with quote

being able to rotate a building would be nice
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N104
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Joined: 24 May 2012
Posts: 1382
Location: Pennsylvania

PostPosted: Mon Jul 29, 2013 4:11 pm    Post subject: Undo Button Reply with quote

I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check.
M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful.

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LawrenceA
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Joined: 15 Feb 2010
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Location: New Zealand

PostPosted: Mon Jul 29, 2013 10:39 pm    Post subject: Re: Undo Button Reply with quote

N104!!! wrote:
I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check.
M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful.

Frequent saves are a great backup measure. Smile

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N104
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PostPosted: Tue Jul 30, 2013 12:52 am    Post subject: Reply with quote

Maybe an auto save feature? It gets annoying to have to save every few minutes.
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N104
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PostPosted: Sat Jan 18, 2014 5:45 pm    Post subject: Load & Save Triggers Reply with quote

Anyone notice the save and load triggers button in the mission editor?



I assume it was intended to make use of those buttons in a future M.exe update. I also assume the buttons would be used to save a sting of triggers to a file on your PC, then load them at a different time in a different map.

I'd love to see this added to M.exe if it is updated in the future. It would make map making quicker since you could save triggers that you commonly use.

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N104
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PostPosted: Wed Apr 09, 2014 7:34 am    Post subject: [Triggers] User Action Conditions Reply with quote

This would probably be hard to add, but having user action triggers would unlock many map possibilities.

Here's an example:
Sides: Side 1
Condition: Side 1 'double taps' on area 'spawn hydras'
Action: Spawn 'hydras' for 'side 1' at area 'spawn hydras' with '100'% health


Here are some of the ideas I was thinking:

'side' 'number' taps on 'area' with 'number' fingers
Example: 'side 1' 'double' taps on 'reinforcements' with '2' fingers

'side' 'number' taps on 'side' 'unit(s)'
Example: 'side3' 'triple' taps on 'side 2' 'hydras, liberator, cyclops'

'side' selects 'number' 'unit(s)' owned by 'side'
Example: 'side 4' selects '5' 'eagles' owned by 'side 4'

'side' moves camera to 'x number' 'y number'
Example: 'side 2' moves camera to '34' '52'

'side' taps the mini map at 'x number' 'y number'
Example: 'side 1' taps the mini map at '23' '42'

'side' has chat open
Example: 'side 3' has chat open

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N104
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PostPosted: Wed Apr 09, 2014 7:45 am    Post subject: Using Server Variables Reply with quote

I've always wanted to see maps be able to use server variables. Map makers could then make their maps customized to the player. In ecoms, objectives, or alert, the map maker could use variables like {$side1username}
Lets take trinerok's laser tag map. Instead of it saying "One kill for blue and red" (as it currently says), it could say, "One kill for {$side1username} and {side2username}" which, when playing the game, would be replaced with the usernames of the players who are playing as side 1 and 2.

Being able to use server variables in maps would open up a lot of trigger possibilities. We could have conditions that involve how many opponent units have been destroyed or how many allied units have been destroyed.

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LawrenceA
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PostPosted: Sun Apr 13, 2014 3:18 am    Post subject: Reply with quote

PVars retain their values within the server once the mission has ended. I don't think they could be used to bring up player names unfortunately.
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N104
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PostPosted: Sun Apr 13, 2014 5:05 am    Post subject: Reply with quote

I dob't they can unless the player's name itself is a pvar in the server.

Anyone have a list of the pvars? Scott once told me there was one here but I cannot find it.

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LawrenceA
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PostPosted: Mon Apr 14, 2014 2:05 pm    Post subject: Reply with quote

The list is pretty much endless. You can create a Pvar using any combination of letters (and maybe numbers).
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LawrenceA
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PostPosted: Mon Apr 14, 2014 2:06 pm    Post subject: Reply with quote

Pvars could probably be used to keep records of high scores on maps....
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