Warfare Incorporated :: View topic - Post your mission authoring enhancement requests here!
Warfare Incorporated Forum Index
 FAQ   Search   Memberlist   Usergroups 
 Profile   Log in to check your private messages   Log in 
 
Post your mission authoring enhancement requests here!
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring
View previous topic :: View next topic  
Author Message
wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Fri Jun 11, 2010 3:51 pm    Post subject: Reply with quote

tell Nate to delete the poste then I got people to hear me i'm done posting unless thiers something else Question
_________________
Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh.
Back to top
View user's profile Send private message Send e-mail
Victrix
WI Forum Novice


Joined: 31 Jan 2011
Posts: 2

PostPosted: Mon Jan 31, 2011 2:23 pm    Post subject: Mission Authoring Changes Reply with quote

Large water tiles to represent oceans

Sand/coast tiles

Air units - fast air scout, no weapons and light armor. Shuttle for transporting infantry, again no weapons, satellite that you can create that hovers over the enemy HQ and tells you what units and buildings they are creating and other fancy stuff

Improved graphics for retina display

Skyscraper like buildings that provide a small amount of income to whoever owns them and cant be shot through but can be destroyed. It would be great for commando missions.

Yeah that's about it, I think adding random objects and seeing what people do with them would be a great idea also.
Back to top
View user's profile Send private message
sam
Die-hard Fan


Joined: 19 Jun 2010
Posts: 981
Location: from your home

PostPosted: Fri Jul 15, 2011 7:26 am    Post subject: Reply with quote

i recon some firer in this game would look nice and more animation should be put in
_________________
Just dream and work hard to be the star !
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Wong Jeremy
Established Forum User


Joined: 05 Nov 2011
Posts: 64
Location: Malaysia

PostPosted: Mon Jul 09, 2012 6:55 am    Post subject: Suggestion Reply with quote

Idea How about a trigger that can allow the enemy to sell their buildings
Idea Allow the commando's name 'Andy' and 'Fox' be changed accoring to the author.
Idea more units maybe.

_________________
If at first you do succeed, try not to look too surprised.
Back to top
View user's profile Send private message
Yoshiya
Mega-Poster


Joined: 16 Jun 2012
Posts: 308
Location: right here

PostPosted: Thu Aug 16, 2012 7:28 am    Post subject: rotating buildings Reply with quote

being able to rotate a building would be nice
Back to top
View user's profile Send private message
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Mon Jul 29, 2013 4:11 pm    Post subject: Undo Button Reply with quote

I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check.
M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful.

_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand

PostPosted: Mon Jul 29, 2013 10:39 pm    Post subject: Re: Undo Button Reply with quote

N104!!! wrote:
I have no idea if this has been bright up yet or not and I'm not reading pages of posts to check.
M.exe needs an undo button! Map makers, haven't you ever been making your map and hit the wrong button and deleted something or selected something and moved it without knowing and then having to spend lots of time to fix it? I know I've had this. An undo button would be very useful.

Frequent saves are a great backup measure. Smile

_________________
You've just been
Back to top
View user's profile Send private message
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Tue Jul 30, 2013 12:52 am    Post subject: Reply with quote

Maybe an auto save feature? It gets annoying to have to save every few minutes.
_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Sat Jan 18, 2014 5:45 pm    Post subject: Load & Save Triggers Reply with quote

Anyone notice the save and load triggers button in the mission editor?



I assume it was intended to make use of those buttons in a future M.exe update. I also assume the buttons would be used to save a sting of triggers to a file on your PC, then load them at a different time in a different map.

I'd love to see this added to M.exe if it is updated in the future. It would make map making quicker since you could save triggers that you commonly use.

_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Wed Apr 09, 2014 7:34 am    Post subject: [Triggers] User Action Conditions Reply with quote

This would probably be hard to add, but having user action triggers would unlock many map possibilities.

Here's an example:
Sides: Side 1
Condition: Side 1 'double taps' on area 'spawn hydras'
Action: Spawn 'hydras' for 'side 1' at area 'spawn hydras' with '100'% health


Here are some of the ideas I was thinking:

'side' 'number' taps on 'area' with 'number' fingers
Example: 'side 1' 'double' taps on 'reinforcements' with '2' fingers

'side' 'number' taps on 'side' 'unit(s)'
Example: 'side3' 'triple' taps on 'side 2' 'hydras, liberator, cyclops'

'side' selects 'number' 'unit(s)' owned by 'side'
Example: 'side 4' selects '5' 'eagles' owned by 'side 4'

'side' moves camera to 'x number' 'y number'
Example: 'side 2' moves camera to '34' '52'

'side' taps the mini map at 'x number' 'y number'
Example: 'side 1' taps the mini map at '23' '42'

'side' has chat open
Example: 'side 3' has chat open

_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Wed Apr 09, 2014 7:45 am    Post subject: Using Server Variables Reply with quote

I've always wanted to see maps be able to use server variables. Map makers could then make their maps customized to the player. In ecoms, objectives, or alert, the map maker could use variables like {$side1username}
Lets take trinerok's laser tag map. Instead of it saying "One kill for blue and red" (as it currently says), it could say, "One kill for {$side1username} and {side2username}" which, when playing the game, would be replaced with the usernames of the players who are playing as side 1 and 2.

Being able to use server variables in maps would open up a lot of trigger possibilities. We could have conditions that involve how many opponent units have been destroyed or how many allied units have been destroyed.

_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand

PostPosted: Sun Apr 13, 2014 3:18 am    Post subject: Reply with quote

PVars retain their values within the server once the mission has ended. I don't think they could be used to bring up player names unfortunately.
_________________
You've just been
Back to top
View user's profile Send private message
N104
Administrator


Joined: 24 May 2012
Posts: 1379
Location: Pennsylvania

PostPosted: Sun Apr 13, 2014 5:05 am    Post subject: Reply with quote

I dob't they can unless the player's name itself is a pvar in the server.

Anyone have a list of the pvars? Scott once told me there was one here but I cannot find it.

_________________
Warfare Incorporated Development
Back to top
View user's profile Send private message Send e-mail
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand

PostPosted: Mon Apr 14, 2014 2:05 pm    Post subject: Reply with quote

The list is pretty much endless. You can create a Pvar using any combination of letters (and maybe numbers).
_________________
You've just been
Back to top
View user's profile Send private message
LawrenceA
Administrator


Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand

PostPosted: Mon Apr 14, 2014 2:06 pm    Post subject: Reply with quote

Pvars could probably be used to keep records of high scores on maps....
_________________
You've just been
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Warfare Incorporated Forum Index -> Mission Authoring All times are GMT - 7 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 4 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group