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Rahul006 Semi-frequent Poster
Joined: 29 Nov 2009 Posts: 40
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Posted: Wed Dec 30, 2009 3:56 pm Post subject: switches? |
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i just want to know what a switch does and how you make one work cuz i cant _________________
In all my years of Language Arts, I have learned one thing: For every rule, there IS an exception. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Dec 30, 2009 4:46 pm Post subject: |
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Load up one of the single player maps that are included with the author kit into the mission editor, and check out how the switches are used. _________________ Warfare Incorporated Development Team |
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Rahul006 Semi-frequent Poster
Joined: 29 Nov 2009 Posts: 40
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Posted: Thu Dec 31, 2009 11:34 am Post subject: |
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OK thanks that helps a lot in a new mission im creating its called a new species if you want to try it but its still in testing for now _________________
In all my years of Language Arts, I have learned one thing: For every rule, there IS an exception. |
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Ewindal Mega-Poster
Joined: 04 Mar 2009 Posts: 285 Location: Norway
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Posted: Thu Dec 31, 2009 1:29 pm Post subject: |
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Rahul006 wrote: | OK thanks that helps a lot in a new mission im creating its called a new species if you want to try it but its still in testing for now |
I'd like to test it =D
Remember to make the map look good. 50% of the gaming experience is the scenery!! |
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Rahul006 Semi-frequent Poster
Joined: 29 Nov 2009 Posts: 40
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Posted: Thu Dec 31, 2009 8:26 pm Post subject: |
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A new Species BETA is out and it has a built in game clock that i made using persistent variables _________________
In all my years of Language Arts, I have learned one thing: For every rule, there IS an exception. |
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