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new units read it!

 
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Mon Jan 18, 2010 6:43 pm    Post subject: new units read it! Reply with quote

hey this is a list of improvements that ive been thinking of for a while now.
sniper- like a green looking security guard with either andys gun or a sniper rifle thingy. It has pathetic health but amazing range with insta kills against infantry and good damage against vehicles but like nothing against buildings. Five unit limit.
Third tiers- the next thing for the research center. like basically doubling the fire power of each unit. libs with four turrets and broadswords with two. maybe snipers would be third tier too.

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trundley
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Joined: 16 Jan 2010
Posts: 41
Location: United Kingdom, England

PostPosted: Thu Jan 21, 2010 6:12 am    Post subject: yes yes Reply with quote

DUDE YOUR A GENIUS! snipers, andy's rifle, no. hmm yeah and the sniper should shout "BOOM HEADSHOT!" like in CSS lol. no but seriously i think that snipers is a really good idea but not a 5 unit limit, how about they cost like 800 credits each thats nearly the equivalent of a hydra i think or a bulpup. yeah im liking the idea of a THIRD teir like in age of the empires. a list of upgrades i though of

R&D CENTRE

1. upgrade bulpup haulage (15% more galaxite)
2. " " speed (15% speed increase)
3. upgrade assault rifle (security gaurd) (15% increase range)
4. upgrade rocket trooper RPG's (15% increased range)
5. upgrade infantry protection (20% more health and 10% less damage) (security gaurd and rocket trooper)
6. weight saving matirials (upgrade speed of all units by 20%)
7. Heat seeking missles (15% damage to all vehicles using rockets)
8. Upgrade rocket and gatling towers (x2 firerate of all towers but 15% less hp)
9. Research new refining process (20% more galaxite from a single batch)
10. Border forts (+2 (example) to line of sight for all buildings)
11. Tracking (+2 (example) to line of sight for all units
12. Spies (unfog enemy base)
13. Assassins ((unit) research at R&D centre for like 2,000 credits and it is a unit which has rediculous line-of-sight and high damage against infantry vehicles and infantry and moderate against buildings. Assassins move very slowly and their rate of fire is slow.


i dont know how much these will cost but they will figure it out. I will keep updating this post as I have more ideas
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T-33 Lib
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Joined: 26 Jul 2009
Posts: 164
Location: Singapore

PostPosted: Fri Jan 22, 2010 11:42 pm    Post subject: Reply with quote

Brilliant ideas I must say. Though the Spy tech should be really expensive.
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trundley
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Joined: 16 Jan 2010
Posts: 41
Location: United Kingdom, England

PostPosted: Sat Jan 23, 2010 5:53 am    Post subject: i know Reply with quote

yeah i know, and there should be a second tier to the upgrades giving them a extra, pfh i don't know, 10% on on top of the other upgrades. honestly i don't even think these will come to exist. People better not start posting ridiculous ones here though.
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Sat Jan 23, 2010 12:15 pm    Post subject: Reply with quote

There has to be a five unit limit because on levels with unlimited money they'd be spammed, for all of trundleys stuff dude scotts the only person working on this and that's a he'll of alot of stuff, that makes the game soooo much more complex which can be a bad thing.
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galm
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Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Sun Jan 24, 2010 1:44 pm    Post subject: Reply with quote

Also y the hell did u advertise ur post?
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trundley
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Joined: 16 Jan 2010
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Location: United Kingdom, England

PostPosted: Sat Jan 30, 2010 5:00 am    Post subject: Reply with quote

galm wrote:
Also y the hell did u advertise ur post?


advertising? because i mentioned "counter strike: source" its not advertising its more... referencing
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galm
ForeRunner


Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Sun Jan 31, 2010 5:08 pm    Post subject: Reply with quote

Still this game is not like counter whatever you should have just made ur own thread! And dont tell people to post all over this thread they can just make their own, its read more.
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Wed Feb 03, 2010 5:12 am    Post subject: Reply with quote

Also for the editor Scott can we restrict the unit limit? It would make a map fair.
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