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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Mon Jan 18, 2010 6:43 pm Post subject: new units read it! |
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hey this is a list of improvements that ive been thinking of for a while now.
sniper- like a green looking security guard with either andys gun or a sniper rifle thingy. It has pathetic health but amazing range with insta kills against infantry and good damage against vehicles but like nothing against buildings. Five unit limit.
Third tiers- the next thing for the research center. like basically doubling the fire power of each unit. libs with four turrets and broadswords with two. maybe snipers would be third tier too. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trundley Semi-frequent Poster
Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England
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Posted: Thu Jan 21, 2010 6:12 am Post subject: yes yes |
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DUDE YOUR A GENIUS! snipers, andy's rifle, no. hmm yeah and the sniper should shout "BOOM HEADSHOT!" like in CSS lol. no but seriously i think that snipers is a really good idea but not a 5 unit limit, how about they cost like 800 credits each thats nearly the equivalent of a hydra i think or a bulpup. yeah im liking the idea of a THIRD teir like in age of the empires. a list of upgrades i though of
R&D CENTRE
1. upgrade bulpup haulage (15% more galaxite)
2. " " speed (15% speed increase)
3. upgrade assault rifle (security gaurd) (15% increase range)
4. upgrade rocket trooper RPG's (15% increased range)
5. upgrade infantry protection (20% more health and 10% less damage) (security gaurd and rocket trooper)
6. weight saving matirials (upgrade speed of all units by 20%)
7. Heat seeking missles (15% damage to all vehicles using rockets)
8. Upgrade rocket and gatling towers (x2 firerate of all towers but 15% less hp)
9. Research new refining process (20% more galaxite from a single batch)
10. Border forts (+2 (example) to line of sight for all buildings)
11. Tracking (+2 (example) to line of sight for all units
12. Spies (unfog enemy base)
13. Assassins ((unit) research at R&D centre for like 2,000 credits and it is a unit which has rediculous line-of-sight and high damage against infantry vehicles and infantry and moderate against buildings. Assassins move very slowly and their rate of fire is slow.
i dont know how much these will cost but they will figure it out. I will keep updating this post as I have more ideas |
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T-33 Lib Very Active User
Joined: 26 Jul 2009 Posts: 164 Location: Singapore
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Posted: Fri Jan 22, 2010 11:42 pm Post subject: |
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Brilliant ideas I must say. Though the Spy tech should be really expensive. _________________ --- |
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trundley Semi-frequent Poster
Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England
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Posted: Sat Jan 23, 2010 5:53 am Post subject: i know |
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yeah i know, and there should be a second tier to the upgrades giving them a extra, pfh i don't know, 10% on on top of the other upgrades. honestly i don't even think these will come to exist. People better not start posting ridiculous ones here though. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat Jan 23, 2010 12:15 pm Post subject: |
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There has to be a five unit limit because on levels with unlimited money they'd be spammed, for all of trundleys stuff dude scotts the only person working on this and that's a he'll of alot of stuff, that makes the game soooo much more complex which can be a bad thing. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Jan 24, 2010 1:44 pm Post subject: |
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Also y the hell did u advertise ur post? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trundley Semi-frequent Poster
Joined: 16 Jan 2010 Posts: 41 Location: United Kingdom, England
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Posted: Sat Jan 30, 2010 5:00 am Post subject: |
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galm wrote: | Also y the hell did u advertise ur post? |
advertising? because i mentioned "counter strike: source" its not advertising its more... referencing |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Jan 31, 2010 5:08 pm Post subject: |
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Still this game is not like counter whatever you should have just made ur own thread! And dont tell people to post all over this thread they can just make their own, its read more. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Feb 03, 2010 5:12 am Post subject: |
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Also for the editor Scott can we restrict the unit limit? It would make a map fair. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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