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jordandi
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Joined: 21 Jan 2010
Posts: 7

PostPosted: Mon Feb 01, 2010 11:36 pm    Post subject: more players for multiplayer Reply with quote

i say you should make it so that there are more players for multiplayer, and make it global. at least make it to 10 players, but i would prefer 50 players for like business meetings, b-day parties, etc. and if add more more players you will NEED to make the levels bigger for that many players. just make the game compatible for that many ppl and add that many players to the game maker anc ill do the rest..
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wonderer
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Joined: 16 Oct 2009
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PostPosted: Fri Feb 05, 2010 4:53 pm    Post subject: Reply with quote

=} Laughing
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galm
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Joined: 18 Oct 2009
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PostPosted: Sat Feb 06, 2010 9:03 am    Post subject: Reply with quote

That would last too long and rating would fail if 1 person beats fifty.
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N@TE
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Joined: 06 Dec 2009
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Location: Colorado

PostPosted: Thu Feb 25, 2010 9:27 pm    Post subject: A couple probelms Reply with quote

Yes, that would be pretty cool, but there are definetally some major issues with that. Any bigger map size would be too big to fit on the screen. The map already takes up about 1/8 of the screen size, so for it to be bigger would be unstandable. Plus, you mean to sya that there sould be maps with 50 people on it? That map would be HUGE! The most a map could have is 6 people. I would like to see that, but even that might mean bigger maps. Bigger maps and more players to a map would hold up the server more as well. Galaxite would be yet another problem, it would go too fast.
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Last edited by N@TE on Tue Dec 28, 2010 7:54 pm; edited 1 time in total
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elamre
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Joined: 15 Dec 2008
Posts: 402
Location: the netherlands

PostPosted: Fri Feb 26, 2010 3:03 am    Post subject: Re: A couple probelms Reply with quote

N@TE wrote:
Yes, that would be prteey cool, but there are definetally some major issues with that. Any bigger map size would be too big to fit on the screen. The map already takes up about 1/8 of the screen size, so for it to be bigger would be unstandable. Plus, you mean to sya that there sould be maps with 50 people on it? That map would be HUGE! The most a map could have is 6 people. I would like to see that, but even that might mean bigger maps. Bigger maps and more players to a map would hold up the server more as well. Galaxite would be yet another probelm, it would go too fast. Oops there goes that idea!


for everything is a solution.
too big map: inzooming and outzooming with multitouch or something (use 3 fingers)
50 player maps: yeah, that would be kinda big, wouldn't it? but hej admint, its probally LOADS of fun.
galaxite: regroth, or some infinity galaxite's, in the middle where everybody is fighting for? Smile

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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Fri Feb 26, 2010 6:54 am    Post subject: Reply with quote

Yes elamre that's a good idea for zooming, and another flaw to that plan is I think I've only seen 50 players ONCE! Now if that little problem was fixed and then zooming is in effect I think it would have to be a team battle. Think of it like mw2, do u guys know how online u can have like and 18 player team battle but only 8 player FFA? An 8 player FFA would last alot longer but would still be do able. For a massive scaled team battle u could make where if say like 10 or 15 teammates r lost u lose and rating gain would be the average of all the players partacipating plus maybe an extra ten or twenty cause it's huge. The FFA would get a bigger rating boost because it's harder to win. Also mapmaking wise we would need ALOT more colors and making a huge map would be awesome Very Happy
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wonderer
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PostPosted: Fri Feb 26, 2010 5:34 pm    Post subject: Reply with quote

50players talking
50players spaming
50players getting lag
50players losing wifi connection
50players attacking one person
I don't think this game is ready for world of war craft setup

if the number players changes in those maps just replace it with the 50players I have on top. You. Want all this for an iPod game
Cool cool I'm in sounds cool Cool

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ihatepies
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Joined: 27 Dec 2009
Posts: 66

PostPosted: Fri Feb 26, 2010 9:25 pm    Post subject: Reply with quote

Yo dont 4get 50 racist ring0rs teaming up and being stupid lol
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BrianBSHS
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Joined: 23 Jan 2009
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PostPosted: Sat Feb 27, 2010 12:15 am    Post subject: Reply with quote

The zooming would fail because you use itto select multiple unit armies. Duh.
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elamre
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Joined: 15 Dec 2008
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Location: the netherlands

PostPosted: Sat Feb 27, 2010 2:39 am    Post subject: Reply with quote

BrianBSHS wrote:
The zooming would fail because you use itto select multiple unit armies. Duh.



3 fingers duh :p

maybe mmorts? you just sign in on 1 room and tadaa! loads of other players and you Smile

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LawrenceA
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Joined: 15 Feb 2010
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PostPosted: Sat Feb 27, 2010 3:26 am    Post subject: Wow Reply with quote

I think ur all missing the majour problem here ......... LAG. The only way I can see to fix it is for the gameto continue on the iPods that aren't lagging Wink
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galm
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Joined: 18 Oct 2009
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Location: New York

PostPosted: Sat Feb 27, 2010 7:29 pm    Post subject: Reply with quote

What about the part that it would take forever!
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wonderer
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PostPosted: Sat Feb 27, 2010 7:57 pm    Post subject: Reply with quote

it dont matter how long it will take to win but it does matter if its a tight bugget map
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WarKilla93
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Joined: 11 Jan 2010
Posts: 230
Location: Hawaii

PostPosted: Mon Mar 01, 2010 3:30 am    Post subject: Reply with quote

Yea, scott add more players to play in a map. Make it like 5-6 players instead of 4. So other clan members could play at the sametime with their clan instead of 1 teamates. It would be alot of fun.

50players is too much guys, its just to hard to play with that much players at the sametime.

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galm
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Joined: 18 Oct 2009
Posts: 2382
Location: New York

PostPosted: Mon Mar 01, 2010 5:06 am    Post subject: Reply with quote

I think 8 would be the max we could pull of because enough people play but i only saw 50 players once in the room, only once!
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