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AIR UNITS AND WALLS
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Would you like to see this?
Yes it seems reasonable
56%
 56%  [ 23 ]
Yes, but unreasonable
29%
 29%  [ 12 ]
No
14%
 14%  [ 6 ]
Total Votes : 41

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trineroks
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Joined: 16 Oct 2009
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Location: Southern Cali (UCLA)

PostPosted: Sun Jun 13, 2010 11:31 pm    Post subject: Reply with quote

lol... air units just means more units and expanded strategy (instead of always pumpin out cyclops, libs, hydras, and troopers)
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galm
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PostPosted: Tue Jun 15, 2010 3:21 pm    Post subject: Reply with quote

Lawrence u LEARN a new game, if u think four new units will destroy their hope ur wrong.
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galm
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PostPosted: Sun Jun 20, 2010 8:54 am    Post subject: Reply with quote

anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome.
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trineroks
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PostPosted: Sun Jun 20, 2010 2:14 pm    Post subject: Reply with quote

galm wrote:
Don't spam it's annoying, anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome.


i want transport air, Capital ships, air to ground (bomber) air to air

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N@TE
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Joined: 06 Dec 2009
Posts: 985
Location: Colorado

PostPosted: Tue Jun 22, 2010 2:51 pm    Post subject: Raider air units Reply with quote

I don't really have a thing for air units. Yes, it would make the game slightly more complex (you would need a couple more tutorial missions), but that's the least of my worries. Air units would dominate, and in order to make them fair, you would have to make them so weak, expensive, and poor firing, that it wouldn't be worth it to create them. There might be a medium for it to be fair and worth making, but it would be slim plus extremely uneasy(the gameplay constantly changes). However, I think that an air unit similar to a raider would be perfect. Something that slips in right at the last minute to weaken the enemy's defenses. A bomber with no other defense(no turret attached), and that can be fairly-easily destroyed but is quick and apprehensive. I would love an air unit like that.
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Last edited by N@TE on Tue Jun 22, 2010 10:07 pm; edited 3 times in total
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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Tue Jun 22, 2010 3:41 pm    Post subject: Reply with quote

galm like you say you make so many. and like everyone says it only takes a few mins to make a map. slow your role and think about the maps ask others for advice. I made an ID to play some rand random maps. like that annxx map made bye lawerance that's trash. all you do is build those highjackers people. and take over each other bases beside each other. a nother random map you have to build 20 hq just to win even if you destory the other player you still need 20 hqs. another race to lawerance island I think. the objective is to get to the middle with about 20 tanks and all the players start on top how are those three maps any good for this game. another one you start and you have to build to the right but $ is every where but you have unlimited $. crazy thing is you just have to take over thief base and you win in 3mins.
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trineroks
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PostPosted: Tue Jun 22, 2010 3:42 pm    Post subject: Reply with quote

so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft)
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N@TE
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Joined: 06 Dec 2009
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PostPosted: Tue Jun 22, 2010 3:53 pm    Post subject: Air to air Reply with quote

trineroks wrote:
so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft)
Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged.
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galm
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Joined: 18 Oct 2009
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PostPosted: Tue Jun 22, 2010 3:54 pm    Post subject: Reply with quote

I want walls more than air units by a ton, espiecally if they could be spawned.
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wonderer
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PostPosted: Tue Jun 22, 2010 4:09 pm    Post subject: Reply with quote

air would be cool but they must cost more and be weaker to cylops but have higher killing rate then hydra and the other big tank.
I'm talking about two different flying tanks.

so for one flying tank could kill 3 tank
one flying tank could kill 6 peole but the rocket louncher could kill them faster then the guards.
cylops and airtank would kill each other.

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trineroks
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Joined: 16 Oct 2009
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PostPosted: Tue Jun 22, 2010 5:25 pm    Post subject: Re: Air to air Reply with quote

N@TE wrote:
trineroks wrote:
so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft)
Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged.

Nate, if air units are all just air to air, its useless. we need a air to ground unit, an air to air unit to counter that bomber unit, and a transport to carry your land units around (and thereby getting rid of UNREACHABLE TERRAIN)

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galm
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PostPosted: Tue Jun 22, 2010 8:31 pm    Post subject: Reply with quote

I think a unit that can fly buildings would be awesome, like the terran flying buildings.
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subzero707
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Joined: 13 Dec 2009
Posts: 240

PostPosted: Tue Jun 22, 2010 10:00 pm    Post subject: Reply with quote

*ATTENTION*
Some of the posts were deleted from this topic due to them being irrelevant. Please keep further posts about the topic. Thank you.

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galm
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PostPosted: Wed Jun 23, 2010 8:28 pm    Post subject: Reply with quote

Lol sub u mean half, doesn't anyone want walls?
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N@TE
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PostPosted: Wed Jun 23, 2010 8:33 pm    Post subject: Air walls Reply with quote

Yes, I would love to be able to build and destroy the built walls. Only the walls the have been built though; not the ones included in the creation of the map. Here's another thought: If we really did eventually end up with air units, maybe a wall for air units would be good as well. That way it would prevent air units going in certain places. These would obviously be destructible as well.
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