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Would you like to see this? |
Yes it seems reasonable |
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56% |
[ 23 ] |
Yes, but unreasonable |
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29% |
[ 12 ] |
No |
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14% |
[ 6 ] |
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Total Votes : 41 |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 13, 2010 11:31 pm Post subject: |
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lol... air units just means more units and expanded strategy (instead of always pumpin out cyclops, libs, hydras, and troopers) _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 15, 2010 3:21 pm Post subject: |
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Lawrence u LEARN a new game, if u think four new units will destroy their hope ur wrong. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sun Jun 20, 2010 8:54 am Post subject: |
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anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Sun Jun 20, 2010 2:14 pm Post subject: |
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galm wrote: | Don't spam it's annoying, anyone else who reads this do u think we should put air units in, also what kind, I think a transport one would be awesome. |
i want transport air, Capital ships, air to ground (bomber) air to air _________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue Jun 22, 2010 2:51 pm Post subject: Raider air units |
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I don't really have a thing for air units. Yes, it would make the game slightly more complex (you would need a couple more tutorial missions), but that's the least of my worries. Air units would dominate, and in order to make them fair, you would have to make them so weak, expensive, and poor firing, that it wouldn't be worth it to create them. There might be a medium for it to be fair and worth making, but it would be slim plus extremely uneasy(the gameplay constantly changes). However, I think that an air unit similar to a raider would be perfect. Something that slips in right at the last minute to weaken the enemy's defenses. A bomber with no other defense(no turret attached), and that can be fairly-easily destroyed but is quick and apprehensive. I would love an air unit like that. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate
Last edited by N@TE on Tue Jun 22, 2010 10:07 pm; edited 3 times in total |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Tue Jun 22, 2010 3:41 pm Post subject: |
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galm like you say you make so many. and like everyone says it only takes a few mins to make a map. slow your role and think about the maps ask others for advice. I made an ID to play some rand random maps. like that annxx map made bye lawerance that's trash. all you do is build those highjackers people. and take over each other bases beside each other. a nother random map you have to build 20 hq just to win even if you destory the other player you still need 20 hqs. another race to lawerance island I think. the objective is to get to the middle with about 20 tanks and all the players start on top how are those three maps any good for this game. another one you start and you have to build to the right but $ is every where but you have unlimited $. crazy thing is you just have to take over thief base and you win in 3mins. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 22, 2010 3:42 pm Post subject: |
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so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft) _________________ It's the essence of combat; kill, or be killed.
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Tue Jun 22, 2010 3:53 pm Post subject: Air to air |
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trineroks wrote: | so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft) | Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 22, 2010 3:54 pm Post subject: |
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I want walls more than air units by a ton, espiecally if they could be spawned. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Tue Jun 22, 2010 4:09 pm Post subject: |
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air would be cool but they must cost more and be weaker to cylops but have higher killing rate then hydra and the other big tank.
I'm talking about two different flying tanks.
so for one flying tank could kill 3 tank
one flying tank could kill 6 peole but the rocket louncher could kill them faster then the guards.
cylops and airtank would kill each other. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Tue Jun 22, 2010 5:25 pm Post subject: Re: Air to air |
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N@TE wrote: | trineroks wrote: | so, i'd like bomber units, air to air, and transport (spacecraft, not aircraft) | Air to air units sounds fabulous! I've never thought of that before. The more I think about it, the more I realize it's just the air to ground and ground to air attacks that I don't like. If air units were only allowed to attack other air units it would work out perfectly. Except for the fact that when an air unit went by it would clear up the area and ruin strategies. A solution would be to have the air unit not clear it up so much. Possibly only be able to see air units and air unit factories when it's defogged. |
Nate, if air units are all just air to air, its useless. we need a air to ground unit, an air to air unit to counter that bomber unit, and a transport to carry your land units around (and thereby getting rid of UNREACHABLE TERRAIN) _________________ It's the essence of combat; kill, or be killed.
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Tue Jun 22, 2010 8:31 pm Post subject: |
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I think a unit that can fly buildings would be awesome, like the terran flying buildings. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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subzero707 Clan Administrator
Joined: 13 Dec 2009 Posts: 240
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Posted: Tue Jun 22, 2010 10:00 pm Post subject: |
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*ATTENTION*
Some of the posts were deleted from this topic due to them being irrelevant. Please keep further posts about the topic. Thank you. _________________ New Account: Sub-Zero
PM me with any questions or concerns you have with the game. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Wed Jun 23, 2010 8:28 pm Post subject: |
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Lol sub u mean half, doesn't anyone want walls? _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Jun 23, 2010 8:33 pm Post subject: Air walls |
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Yes, I would love to be able to build and destroy the built walls. Only the walls the have been built though; not the ones included in the creation of the map. Here's another thought: If we really did eventually end up with air units, maybe a wall for air units would be good as well. That way it would prevent air units going in certain places. These would obviously be destructible as well. _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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