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logic explanation

 
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t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Wed Jan 14, 2004 6:00 pm    Post subject: logic explanation Reply with quote

Ok, got my map all set up and everything, but having some trouble getting the computer side to do much. Any way of getting some help on the basic instructions. Even definitions would help. Also, when we do make maps, and get them working well, will we be able to post them here?
Thanks
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Verdagon
Veteran Member


Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Sun Jan 25, 2004 3:04 pm    Post subject: Reply with quote

You can email them to me ( Verdagon@REMOVETHISPARTaol.com ) so I can put them on http://www.wilevels.cjb.net and http://www.warfarelevels.cjb.net .

Just email me the PDB files.


Oh, and a lot of triggers make the computer do things. Here's some pointers.
1) Put a few guys scattered around the base. Make more toward the perimeter.
2) Have periodical waves of attacks hunt down your units. Mybe every 5-8 mins would be good.
3) Have a few areas inside their base. Example:
Area 1 and Area 2 are at separate places. When you go into area 1, then area2 spawns units and heads toward area 1(where you are)... and vice versa. I use this technique a lot in my level.

Hope this helped. You can repay me for this info by putting your level (when its done, of course Very Happy ) on wilevels.cjb.net ...

Happy editing!

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