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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Aug 04, 2010 5:23 pm Post subject: Clan wars |
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I'm thinking about how best to add support for clan wars. Here are some thoughts:
- the goal is that clans play against other clans, and get a score
- introduce the idea of a "ranked clan"
- ranked clans have a single score, and there is a clan leaderboard to see the clan ranking.
- all clan games played affect the clan score. Potentially clan members don't have individual scores on the clan id.
This would be a start. I'm still thinking about it and want to collect ideas and feedback. _________________ Warfare Incorporated Development Team |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Wed Aug 04, 2010 6:21 pm Post subject: |
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Thier should be clan maps so we don't have to fight to which map we play.
Or have a system where the other clan must play your map if you play thier map. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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GoldenArcher Very Active User
Joined: 31 Dec 2009 Posts: 148 Location: Texas
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Posted: Wed Aug 04, 2010 6:53 pm Post subject: |
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What happend to the one reg I'd and one clan Id??? I loved that idea _________________ C:\Documents and Settings\User\Local Settings\Temp\ImageReady\TargetPreview1\WALK.html
http://us.battle.net/sc2/en/media/videos |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Aug 04, 2010 6:56 pm Post subject: |
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GoldenArcher wrote: | What happend to the one reg I'd and one clan Id??? I loved that idea |
That will happen. Notice how the clan wars proposal is compatible with that. _________________ Warfare Incorporated Development Team |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Wed Aug 04, 2010 7:29 pm Post subject: |
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That all sounds great. But with the clan id's I'd like each Id's rating to be visable and the average of all the id's in a clan will determin the clan rating. And also it should be impossible for a player to be in 2 clans at once :/ cause then they could sabotage one of them. And if they have 2 iPods then they can still only be in one clan _________________ You've just been |
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N@TE Chief Administrator Emeritus
Joined: 06 Dec 2009 Posts: 985 Location: Colorado
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Posted: Wed Aug 04, 2010 7:36 pm Post subject: Clan pumping |
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Everything up there looks great, but I have a few questions/comments.
I was talking with my friend about this a couple of days ago, and we realized that it would be possible to do clan pumping. It would work the same way as regular pumping, except it would be clan's score, and not a personal score. What he proposed to do to stop this before it starts, is make it so that clan wars have to be okay-ed by the clan leader, co-leader, or clan moderator before being initialized.
Also, where and how would these take place? I remember a few months ago you said that it could possibly be done by having a separate room for clan wars, that only people in clans would be able to see.
Finally, is it going to be one clan ID and one regular ID, or one ID with prefixes for clan activities? _________________ Warfare Incorporated Former Head of Administration || Steam username: WINate |
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LawrenceA Administrator
Joined: 15 Feb 2010 Posts: 1135 Location: New Zealand
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Posted: Wed Aug 04, 2010 9:28 pm Post subject: |
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I think Scott told me once that the clan id's would only be able to play other clan id's. And supposing each person only has one clan Id, pumping shouldn't be a problem. I also don't see why the games would have to be ok'd by the leaders unless it's that particular clans policy _________________ You've just been |
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kou Die-hard Fan
Joined: 02 Jan 2010 Posts: 595 Location: Japan
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Posted: Thu Aug 05, 2010 3:56 am Post subject: Re: Clan wars |
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to scottlu
I have 2 idea.
1 and 2 are the different things.
Please adopt either.
1. CLAN point = Member's mean value + ( Number of people x 10 )
ex) Coop Mania = 2040 / 1 + ( 1 * 10) = 2050 (kou=2040 point)
2. Make new room
ex)
main( / )
main/Register( / )
CLAN WAR( / )
CLAN WAR room ,Effect only CLAN point.
Only the person of CLAN can enter a room.
Common rule for 1 & 2
Please adopt both.
1.As for registration, the moderator can be done. (CLAN moderator)
2.Everyone can see the enrollee. _________________ *_+=*_+=*_+=*_+=
the master of warfare.
*_+=*_+=*_+=*_+= |
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frandenkamin68 Very Active User
Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Wed Aug 18, 2010 10:44 am Post subject: Re: Clan wars |
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kou wrote: | to scottlu
I have 2 idea.
1 and 2 are the different things.
Please adopt either.
1. CLAN point = Member's mean value + ( Number of people x 10 )
ex) Coop Mania = 2040 / 1 + ( 1 * 10) = 2050 (kou=2040 point)
2. Make new room
ex)
main( / )
main/Register( / )
CLAN WAR( / )
CLAN WAR room ,Effect only CLAN point.
Only the person of CLAN can enter a room.
Common rule for 1 & 2
Please adopt both.
1.As for registration, the moderator can be done. (CLAN moderator)
2.Everyone can see the enrollee. |
i like idea #2 |
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hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Wed Aug 18, 2010 11:07 am Post subject: |
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So if idea 1 was also done what would be the point range? Is there a maximum points allowed? Or a point cut off? _________________ Call in the airstrike, it helps |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Thu Aug 19, 2010 8:41 pm Post subject: |
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Just put something in and we can see how it goes. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Thu Aug 19, 2010 11:07 pm Post subject: |
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Just make clan wars and as time progress problems will occur through experience and playing and you can just correct it along the way _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Thu Aug 19, 2010 11:54 pm Post subject: |
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Hmm I don't know is it a logical idea? Jk it seems like a great idea _________________ Call in the airstrike, it helps |
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frandenkamin68 Very Active User
Joined: 09 Jul 2010 Posts: 178 Location: Florida, United States
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Posted: Fri Aug 20, 2010 10:39 am Post subject: |
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here is an idea for the clan scoring system
-each clan starts off with the mean (average)score of all of the players in the clan
-a system of some sort would probably have to be created so that only clan mods could enter new players in their clan, so clan growth does not completley halt
-a clan room should be made so that you can only get into that clan room when you are on your clan id
-like mods have their mod id : mod then name of the moderator
clan id could be like this: VietPride destruction, VietPride Long Tran, VietPride wonderer VietPride nhanand so on.. any game played on those accounts would then affect only the clans rating, then any player from the clan could enter the room and play any maps
-clan ids could start with the average amount of points that the clan has, and then each game played on all accounts will either increase or decrease the entire clans rating and any maps can be layed
Last edited by frandenkamin68 on Fri Aug 20, 2010 11:00 am; edited 1 time in total |
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hiseas21 Mega-Poster
Joined: 03 Aug 2010 Posts: 418 Location: errrrr..... wah▼▼▼?????
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Posted: Fri Aug 20, 2010 10:52 am Post subject: |
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That's great except for the first idea I think that everybody should start with the same amount of points _________________ Call in the airstrike, it helps |
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