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Conditions and Triggers

 
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pennstdoc
Developing Poster


Joined: 18 Jan 2004
Posts: 10

PostPosted: Sun Feb 01, 2004 9:38 am    Post subject: Conditions and Triggers Reply with quote

It seems as though there are many different ways to accomplish a task, like using a trigger to create a unit group based on switches, or "area contains atleast 1 unit" etc..etc.. I think to some degree the quality of the FAQ/Doc will determine how popular M will be. Maybe you can put in some of the most common triggers and conditions.

1. For example... What is the most EFFICIENT way for a computer side to always attempt to maintain certain buildings? I want it to repair its buildings ONLY if there is a HQ, and always have a Galaxite processor, Vehicle Transport Station, etc., regardless if it is destroyed.

2. Will the corporate raiders "raid" by giving them the attack command? Can you specify which buildings they "raid"?

thanks for your help...!
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t3guy
Developing Poster


Joined: 10 Jan 2004
Posts: 20

PostPosted: Sun Feb 01, 2004 10:32 am    Post subject: Reply with quote

I have made areas and sent raiders to them in attack mode. They take them over exactly like they should. Using unit groups seems to be the most efficient way to create troops and vehicles. Making triggers is the best way to move them.
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SoLan
Very Active User


Joined: 13 Jan 2004
Posts: 183

PostPosted: Sun Feb 01, 2004 12:03 pm    Post subject: Reply with quote

I do not know what is the most efficient way way for the computer side to maintain buildings, but I have placed buildings in areas and then set conditions to check on the existence of a building in that area (check that area x contains AtLeast 1 VTS) and if it doesn't, then "create unit at area". I think it is fair to let the computer build units rather than spawn them.

The repair bit could be solved by setting the condition that every NN seconds AND switch "HQ exists" is on (the switch being turned off when Side X owns no HQ), set Side X repair to on.

--SoLan
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pennstdoc
Developing Poster


Joined: 18 Jan 2004
Posts: 10

PostPosted: Mon Feb 02, 2004 5:46 pm    Post subject: Reply with quote

Thanks solan, I will try that!
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crakerz
Mega-Poster


Joined: 17 Sep 2003
Posts: 353
Location: California Bay Area

PostPosted: Tue Feb 03, 2004 2:09 pm    Post subject: Reply with quote

Does anybody know how to use the Load/Save Triggers function on the Trigger popup?
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