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Rush rush is fair

 
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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Tue Nov 16, 2010 10:29 pm    Post subject: Rush rush is fair Reply with quote

I don't now why "rush rush" is quartined. Or even thought of being quartined
Or being changed
It's not a glitch and who ever created it didn't add a trigger to hop over the wall. Just cause some people found a way to hop over the wall doesn't mean that person is the only person who can do it.

Does everyone one rember that map it was very popular.
It was teams left vs right and pads on top and you had to place certion tanks on a pad to make the trigger work. So if the left side had the right tank on the right pad they would be able to upgrade and not the left side.

And rember that map called "FFA" it's was a FFA and if the person on your side place their generator near you hq fast enough you coulden't land and you would lose cause you didn't land fast enough.

And that other map called "wastelands" where only one mobile hq can be in the middle at a time so the fastest person to the trigger spot would win 99% of the time.


All those maps are so called fair but "rush rush" I don't see why. all those maps and many others you have had to play them to understand what's going on.

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LawrenceA
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Joined: 15 Feb 2010
Posts: 1135
Location: New Zealand

PostPosted: Tue Nov 16, 2010 11:06 pm    Post subject: Reply with quote

the map primitive wasteland was fixed because it was too confusing for players. and in the .free for all map building above an enemies base isn't really as confusing as being able to build units through walls or only being able to win if you get to a pad quickly enough.

so the point is where we draw the line at being too confusing. most players will not realise that units can be build through walls. and with the walls in rush rush being so thick, that makes it even more unlikely that players will realise that having units build over them is possible.

This makes those few players that know the technique at more of an advantage than those who are fimilar with other less confusing maps.
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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Tue Nov 16, 2010 11:13 pm    Post subject: Reply with quote

What's what's the different

Wasteland make it to the pad the first
FFA land hq the fastest
Rush rush don't move your tanks

Their all the same you have to have played the map against a skilled player to learn their build

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Mithoz
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Joined: 09 Mar 2010
Posts: 2429
Location: Down under

PostPosted: Wed Nov 17, 2010 8:39 pm    Post subject: Reply with quote

is rush rush available to play? i havent tried it out yet...
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sam
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Joined: 19 Jun 2010
Posts: 982
Location: Far Far Away..

PostPosted: Sun Nov 21, 2010 3:13 am    Post subject: Reply with quote

This map ( rush rush ). The side r fair it's not like only one colour can do it and as Nate said I have to change it so then in like two weeks time I will but I still see that there's no problem with this but I'm ok with the results
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wonderer
Let The Truth Be Told


Joined: 16 Oct 2009
Posts: 2221
Location: birth place of, TEXAS

PostPosted: Sun Nov 21, 2010 9:47 am    Post subject: Reply with quote

If you play it. And the other person does the jump you have like 15 seconds to quit.before you lose points. you can see his guard appear on the side out of nowhere.

Itook me 10mins just to get a a tank to past the line of nutrals. Then a min later I had 5 tanks.

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