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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Feb 26, 2004 5:41 pm Post subject: Re: Corrupted levels |
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SoLan wrote: | crakerz wrote: | Several things didn't "trigger" that had triggered before, things I didn't change. After much hair tearing, I realized that the triggers were corrupted somehow. Deleting them (not copying!) and retyping them in as new (exactly as before, btw) was the only solution. |
I was trying out the level I am working on today and I figured out that I needed some more triggers. I added these and tried again, and still nothing happened. I have two computer sides in my level in addition to the human side. I had added two triggers to one of the computer sides and none of these triggered. I also saw that my "every 5 seconds turn side Xs repair on" trigger no longer worked. That had worked on the first test.
Since none of the new stuff was working, I thought at first that I probably hadn't sync-ed the new .pdb to my Palm and I was still playing the old one. Sync-ed again, but the problem was still there.
I couldn't understand this, but since it all seemed to happen to one side, I thought maybe it had something to do with the side the triggers were on. So I opened the triggers and set both of the new ones to the human side. Now it seems to be working perfectly.
This is a brand new level, and all of the triggers were added in version 2, so I guess it doesn't have to do with changing versions. There were no errors when I exported the level. |
Sounds like an excellent bug SoLan, thank you. I'll debug it when I get back. Please send me the level that isn't working with a description of what should be working. Thanks. _________________ Warfare Incorporated Development Team |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Thu Feb 26, 2004 5:48 pm Post subject: |
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So, SoLan, I'm not going nuts! Something similiar happened to me last night on a new level. Triggers assigned to a side other than 1 didn't seem to work. Changing them to side1 made them work, and then back to the original side the continued to. Thought I was(wasn't) seeing things.......
BTW, the issue of mine you quoted was directly related to the 40-trigger per side bug. I wonder, how many triggers total you have for all sides? |
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SoLan Very Active User
Joined: 13 Jan 2004 Posts: 183
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Posted: Fri Feb 27, 2004 3:02 pm Post subject: |
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Total triggers for all sides: 18
I didn't try changing the triggers back once they started to work. _________________ --SoLan
Palm Tungsten|T3 |
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motionmind WI Forum Novice
Joined: 01 Mar 2004 Posts: 2
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Posted: Tue Mar 02, 2004 12:07 pm Post subject: |
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When I start moving objects around on the playing field or try to select multiple objects, I get this error:
>m -[UntitledLevel*]
>An unhandled exception has occured in your application. If you click >Continue, the application will ignore this error and attempt to continue. >If you click Quit, the application will be shut down immediately.
>Object reference not set to an instance of an object.
I have the full info from clicking the "details" button also, if that would help. |
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wayner Developing Poster
Joined: 01 Feb 2004 Posts: 11
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Posted: Wed Mar 03, 2004 2:21 pm Post subject: SERIOUS BUG!!! |
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When I tested one of the missions in my campaign, instead of the units on the map exploring new area, whenever they move, galaxite starts appearing all around them!!! Can somebody please help me? This is a major bug Also, could you bump up the max number of buildings? One of my levels worked fine until I put it in Beta 2. |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Mar 03, 2004 2:32 pm Post subject: |
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motionmind wrote: | When I start moving objects around on the playing field or try to select multiple objects, I get this error:
>m -[UntitledLevel*]
>An unhandled exception has occured in your application. If you click >Continue, the application will ignore this error and attempt to continue. >If you click Quit, the application will be shut down immediately.
>Object reference not set to an instance of an object.
I have the full info from clicking the "details" button also, if that would help. |
Yes, please post the full details, they will help alot. Thanks. _________________ Warfare Incorporated Development Team |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Mar 03, 2004 2:33 pm Post subject: Re: SERIOUS BUG!!! |
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wayner wrote: | When I tested one of the missions in my campaign, instead of the units on the map exploring new area, whenever they move, galaxite starts appearing all around them!!! Can somebody please help me? This is a major bug Also, could you bump up the max number of buildings? One of my levels worked fine until I put it in Beta 2. |
Please send me your .ld and .pdb file: scott@spiffcode.com
Thanks. _________________ Warfare Incorporated Development Team |
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