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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Wed Feb 25, 2004 7:40 pm Post subject: The Overmind Secret |
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OK, the secret's out! I had suspected this, but now I know for sure:
You can pick each side's intelligence:
Human (you)
Computer (normal default)
Computer Overmind
Computer Neutral
I was testing a new level's terrain. I had a small enemy base built, with some bullpups, and a few guards of my own to explore with. No triggers, no unit groups, nothing. I did select Overmind AI.
Imagine my surprise to see the base building Units! It appeared to be random, but it was building a good assortment. It didn't attack my guards until I got too close, though. So, I added a few structures of my own and recompiled. Within a few minutes, I was being attacked by the enemy!
You can still command the units, but they are smarter, and more aggressive. Not quite a skirmish mode, but this may save some people from getting too bogged down in the programming.
Hope I'm not the last to discover this _________________ Why negotiate when you can just blow things up?
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Wed Feb 25, 2004 11:41 pm Post subject: |
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Overmind is a very weak AI we used for testing early in the development of Warfare. I can't even gaurantee how well it works now, so I don't recommend using it for anything. _________________ Warfare Incorporated Development Team |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Thu Feb 26, 2004 4:48 pm Post subject: |
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....you expect us to pass up an ai...
lol...
do you mean that it's too weak, or its buggy and might crash? _________________ [WI Moderator]
http://verdagon.net/ |
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scottlu WI Founder
Joined: 15 Aug 2003 Posts: 1773
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Posted: Thu Feb 26, 2004 5:42 pm Post subject: |
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Yes to all of those
I will remove it in the editor so nobody uses it. It hasn't been production tested and is not worth supporting. _________________ Warfare Incorporated Development Team |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Thu Feb 26, 2004 7:12 pm Post subject: |
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Are you going to make a new AI? _________________ [WI Moderator]
http://verdagon.net/ |
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crakerz Mega-Poster
Joined: 17 Sep 2003 Posts: 353 Location: California Bay Area
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Posted: Sat Feb 28, 2004 4:31 pm Post subject: |
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scottlu wrote: | I will remove it in the editor so nobody uses it. It hasn't
been production tested and is not worth supporting. |
(me and my big mouth.....) |
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Verdagon Veteran Member
Joined: 05 Oct 2003 Posts: 1047 Location: San Luis Obispo, CA
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Posted: Sat Feb 28, 2004 4:46 pm Post subject: |
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YeAh, YoU aNd YoUr BiG mOuTh. GoOd JoB.
JK lol... jk... _________________ [WI Moderator]
http://verdagon.net/ |
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