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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Fri May 06, 2011 1:51 pm Post subject: think fast and smart during 1vs2 |
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when fighting 1vs2 this is when your teammates leaves you hanging cause of lag or cause they have to go or cause they got their base raided.
you have to choose real quick are you wasting your time should you quit or should you stay and fight. if you leave think of its as you can
be wining matches instead of holding them back and losing or you can stay and fight and hope you have enough skills to take on 2 ok players.
if you stay you learn more cause its harder match. you leave you learn how to quit. something else to help you decide are theses players good at this map?
are they new are they hidding under low accounts do they talk to each other is one of them a TOPPLAYER. if one of them is a top player and you are not
just leave cause you will have enough trouble with him then you have the other guy waiting.
ok so you stayed you need to build fast and take out one of the players real fast the longer you wait the more better they get at being partners.
i dont deal with unlimted maps just build lots of vts. if its mining have lots of cash and lots of vts.youy need to destory the good player on
the map. if you attack the weaker player the topplayer will help him. then kill you. if you kill the top player then you can kill the weaker player
if you can raid the weaker or stronger player then you are on a good path.
"if you send 5 raiders you have 5 chances to catch buildings instead of one building.
sending one person means they only have to kill one person
the best way to hurt the enemy is by taking over
the generator or bull pup building dont matter which is first
then hq, vts, people builder, storage tanks, towers.
reason why generator is to slow down production of tanks and bull pup to stop productions plus you get a percentage of their cash.
reason why hq cant build anything with out it.
reason why vts cant rebuild army fast for awhile.
reason why people building creator no good reason just cause.
reason why towers just cause."
if they are able to take over 3 of your buildings you lost the match you might survive but they will send more raiders.
if you notice one of them is having miner problems then attack the one with the problem.
but remeber you need to attack them if you dont then you will lose. if you are scared of what ever you will lose. think of it as they have all the
time in the world and you are runing low on tanks so attack fast and smart alwasy bring the fight closer to there miners. cause they will be waiting
for your miners to get closer.
when playing teams dont be scared to ask for help if your partner cant see you then they dont now you are in need of help.
alwasy protect each otherlose tanks if you have to.cause if they leave then it will be harder to protect your self. incurage them not to leave when
if they are dead every tanks helps when playing any player. _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Fri May 06, 2011 5:14 pm Post subject: |
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On maps like BoT/BiT you can probably sit and defend and wait for the other 2 players to run out of money. 2players mine faster than one player.
so if your good enough, you can keep your army sitting just out the tunnel to you side and keep destroying their tanks as they come while builing more tanks.
Or unlim maps try and make as many buildings (vts) between the enemy and your base. Remember that the more vts you got and the closer you are to them the faster you can continue your attacks on their base.
Also more buildings means a longer time for them to reach your base _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 06, 2011 8:29 pm Post subject: |
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A rly good tactic is diversions, several times I have a large attack above and then send in a small group of raiders below and try to take out the critical building, the research center and hq is basically a critical hit if destroyed because now no more hqs can be made. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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wonderer Let The Truth Be Told
Joined: 16 Oct 2009 Posts: 2221 Location: birth place of, TEXAS
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Posted: Fri May 06, 2011 8:37 pm Post subject: |
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generator are better to destoryed i rather take out 2 generators then get near the hq or upgrader. but i understand what you are saying _________________ Things I'm proud of...
Making clans a cool idea
Creating outlanders and boss clan
being leader of viet pride.
Being the second highest poster on this forum.
Write many strategy.
Helping people and making people laugh. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Fri May 06, 2011 8:50 pm Post subject: |
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I like to have plenty extra power though. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
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Posted: Sat May 07, 2011 1:03 am Post subject: |
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As long as you capture something its a win. most of the time your raiders will get killed before they reach their target..
but you might get lucky. _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
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galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
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Posted: Sat May 07, 2011 8:09 pm Post subject: |
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Send alot when they have spread out forces. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
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