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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Fri Mar 19, 2004 8:35 am Post subject: Beta Test New Level: Liberated by the Free |
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This is a new level I've been working on recently. It is (I think) almost ready, and I would like some people to beta test it. Please comment on anything: bugs, difficulty, if OMNI ever attacks your base .
Have Fun (hopefully...)
Last edited by dws90 on Fri Mar 26, 2004 8:34 am; edited 3 times in total |
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joshlerman Established Forum User
Joined: 20 Jan 2004 Posts: 57
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Posted: Fri Mar 19, 2004 2:26 pm Post subject: |
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Hey, you would probably have more luck if you moved this into the "mission sharing" area..... |
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Fri Mar 19, 2004 5:04 pm Post subject: |
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I know, but this is just a beta test. Mission Sharing is for the complete missions (I think). Correct me if I'm wrong, please. |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Sat Mar 20, 2004 9:06 am Post subject: |
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I couldn't get far enough in your level to test. I would either get fatal exceptions or the game would freeze. It has been my experience in the past that those type of errors come from code in my triggers that have been removed or changed. For example I was trying to build a unit group that I had deleted. Or I was moving troops to an area that no longer existed.
Let me know when you have fixed your triggers and I will continue beta testing. _________________ ______________
Keith
Palm Tungsten|E |
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Sun Mar 21, 2004 11:53 pm Post subject: |
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I think I fixed the problem. Redownload from the original message. |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Mon Mar 22, 2004 5:33 pm Post subject: |
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I was able to make it just a little farther in the mission before it froze again. You should test the mission before uploading it to make sure all of your triggers are working. _________________ ______________
Keith
Palm Tungsten|E |
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goblin_merchant Established Forum User
Joined: 14 Mar 2004 Posts: 79 Location: Somewhere, out there...
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Posted: Tue Mar 23, 2004 9:18 pm Post subject: |
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hahah still remember... i uploaded a map then went to sleep... the next day i tested and it was bugged _________________ Current Projects:
Warfare Tower Defense: Finished
Andy RPG: 20% done. I need help for it! PM me for details.
Team members: Knelson and I. |
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Tue Mar 23, 2004 10:03 pm Post subject: |
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OK, I fixed the triggers and reuploaded the level. It should work now.
*Starts praying* |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Wed Mar 24, 2004 9:51 am Post subject: |
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I was finally able to complete the mission with no errors. I played the mission twice. First, I took the path of least resistance and then I charged directly at the enemy stronghold.
I enjoyed the level and thought you did a good job. I was able to defeat the enemy both ways. I think while debugging some of your triggers you removed some that actually made the mission even better.
Here is a list of things you may want to change.
1. My base was never attacked. I was able to build troops and search for Galaxite without the worry of defending my base or protecting my Bullups.
2. I was able to sneak some corporate raiders in and steal all of the enemies buildings. Even though the enemy moved mobile units right in front of my buildings they never attacked them.
3. The enemy never attacked me unless I first attacked them or entered the area they were defending. I could walk right around them and they would just sit there.
4. Don't give a hint about the back access. This made it way to easy to conquer the objective. Let the player figure this out on his own. Then try to conceal the back entrance with bushes.
5. Too much Galaxite. I finished the level with over 50,000 credits and a full army. This may be because I was never attacked and didn't have to constantly replace troops.
6. Add some scenery to the map.
I'm not sure what your objective was for the player. A strategic game or an all out skirmish. Let me know so I can give some more specific help next time. _________________ ______________
Keith
Palm Tungsten|E |
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Wed Mar 24, 2004 10:55 am Post subject: |
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Thanks for the feedback. I'll try to get them to attack the base, but do you have any suggestions, bccause I had quite a hard time getting them to do anything. Also, how can I get OMNI units to attack your raider units, like you suggested? |
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knelson Established Forum User
Joined: 26 Jan 2004 Posts: 84 Location: Hobart, IN
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Posted: Wed Mar 24, 2004 11:30 pm Post subject: |
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There are a couple of ways you can get your troops to attack.
1. When you create your unit groups change their aggressiveness to PitBull.
2. Change the action for the unit group to attack nearest unit owned by Side1 for 500 seconcs
To get troops to attack the base. You can create a unit group and assign it to attack the nearest Structure. _________________ ______________
Keith
Palm Tungsten|E |
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dws90 Very Active User
Joined: 03 Mar 2004 Posts: 118
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Posted: Thu Mar 25, 2004 9:41 pm Post subject: |
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Alright, I made some changes and posted the level on the Sharing board.
Thanks for all your help. |
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