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Testing for game speed

 
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SoLan
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Joined: 13 Jan 2004
Posts: 183

PostPosted: Thu Mar 11, 2004 1:20 am    Post subject: Testing for game speed Reply with quote

Is it possible to test for the game speed setting in a level? I am using "Elapsed mission time" as a condition for triggers, and when people start playing the level it occurs to me that players are probably at completely different stages of the mission at any given elapsed mission time depending on their game speed setting. If I could test for game speed, I could set the elapsed time to half the number of seconds when the game speed is doubled.
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miracle
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Joined: 18 Jan 2004
Posts: 35
Location: Netherlands, The

PostPosted: Thu Mar 11, 2004 6:39 am    Post subject: Reply with quote

if the game speed is doubled, then everything goes twice as fast, right? So building a building (lol, sounds funny) is twice as fast, thus the time counter should be twice as fast, right?
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Verdagon
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Joined: 05 Oct 2003
Posts: 1047
Location: San Luis Obispo, CA

PostPosted: Thu Mar 11, 2004 5:02 pm    Post subject: Reply with quote

Yep. The triggers do not say "seconds", they say "game seconds". So the game speed just tells how fast-paced they want things to be. It doesn't in any way affect how a game works. Very Happy Smile Very Happy Smile Very Happy
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SoLan
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Joined: 13 Jan 2004
Posts: 183

PostPosted: Thu Mar 11, 2004 5:09 pm    Post subject: Reply with quote

So it is more or less like Ford Prefect says it in "The Hitchhiker's Guide to the Galaxy": Time is an illusion. Lunch time doubly so. Shocked
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