View previous topic :: View next topic |
Author |
Message |
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Sun Oct 20, 2013 3:06 pm Post subject: New Forum Game |
|
|
I'd like your input on this original forum game I've been working on. It doesn't require too many players: 2-4 players max.
To keep up with the theme of WI, I've decided to call it "Corporate Espionage".
There are TWO sides to this game: the spies and the security guards. The spies have to complete the mission objective in a given amount of time, and the guards have to stop the spies.
This game is not at all like Mafia; it is more like chess played simultaneously: the spies and the guards both select an action to perform during each phase.
Actions so far include:
MOVE (move to an adjacent sector)
USE ITEM
HIDE (for spies)
STUN (for spies)
RECON (for spies)
SEARCH (for guards)
Moving is pretty self explanatory.
Spies can choose to HIDE in their current sector (making them immune to SEARCH)
Spies can choose to STUN a guard in their current sector (breaking free if a guard SEARCHES). While stunned, a guard cannot perform any action for the next phase.
Spies can choose to RECON an adjacent sector to see what's there. Be careful, as this leaves you very open!
Guards can choose to SEARCH their current sector (preventing any spy from MOVING into the sector)
COMBAT ACTIONS:
SPIES:
If a guard SEARCHES, you are safe with STUN/HIDE
If a guard MOVES, you are safe with HIDE/MOVE
GUARDS:
If a spy MOVES, you can kill him with SEARCH.
There is no penalty if a spy and a guard move into the same sector.
If a spy moves into a sector in which a guard is SEARCHING, you will stay in your current sector; however, the guard will be alerted to your position.
If a guard moves into a sector in which a spy is HIDING, there is no penalty.
If a guard moves into a sector in which a spy is doing RECON, the spy will be killed.
This game will also feature MAPS. For example:
Adjacent rooms are rooms which are connected via the grey lines. For example, a player in sector 3 can move to H4 and 1, but not to Key.
Red lines are LOCKED doors. They can only be opened with a key/lockpick.
I am open to suggestions! Please voice your opinions on how to make this forum game more accessible/balanced.
Spies will never know the location of the guards, unless one is in the same room as them or if a spy used a special item.
Guards will never know the location of a spy, unless they use a special item / get alerted. _________________ It's the essence of combat; kill, or be killed.
---------------------------------
Last edited by trineroks on Sun Oct 20, 2013 4:05 pm; edited 1 time in total |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Sun Oct 20, 2013 3:45 pm Post subject: |
|
|
Items:
Items are unique to this forum game; each side picks a loadout before the start of a mission.
Some example items for Spies:
-Tracking Bullet: Fire this on a guard in the same room as you. This item can be used in conjunction with HIDE or STUN. The bullet will inform you of the guard's position for the next 3 turns.
-Spy Cam (ELECTRONIC): Install this in any sector. The camera will inform you of any enemies that enter the sector and their actions.
-Click Device (ELECTRONIC): Install this in any sector. You can activate this item at anytime to fool a guard in an adjacent sector into thinking you are at the device's sector. This device will get destroyed once a guard SEARCHES the room.
-Smoke Grenade: Everyone makes mistakes. If you get caught by a guard and you have a smoke grenade handy, you will automatically throw this to evade death.
-EMP Grenade: Throw this item into an adjacent sector. Any electronics in that sector will be disabled for 3 phases.
Some example items for Guards:
-Laser Tripwire (ELECTRONIC): Install this in any sector. The tripwire will inform you if a spy is in the sector.
-Guardian Turret (ELECTRONIC): Install this in any sector. The turret will automatically kill any spy that attempts to enter the sector.
-Flashbang Grenade: Throw this item in your current sector. Any spy that performs HIDE/STUN in that current sector will get blinded by the grenade and be caught.
_________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
|
Posted: Mon Oct 21, 2013 12:35 am Post subject: |
|
|
It's not a bad game. Definately requires those playing to be very active in the forums. But I'm willing to give it a chance.
Will we know who's a spy and who's a guard? Or the identities are unknown by other players _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Mon Oct 21, 2013 3:24 am Post subject: |
|
|
This is an asymmetrical 2-4 player game. Spies know their teammate, and guards know their teammate as well.
The objective for spies is to complete the mission in a set number of turns, while the guards have to kill all spies/stall them until the timer runs out. _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Wed Oct 23, 2013 1:35 pm Post subject: |
|
|
I want to know how many people would be interested in testing this game out. _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
Mithoz Forum Conqueror
Joined: 09 Mar 2010 Posts: 2429 Location: Down under
|
Posted: Wed Oct 23, 2013 6:25 pm Post subject: |
|
|
Me!! _________________ ~van java Mod~
The van javas: berly, val, mole, brian, mat, wish, rully, kou, ducati, blake, warkilla, kempa, dealer, morph. |
|
Back to top |
|
|
N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
|
Posted: Thu Oct 24, 2013 9:10 am Post subject: |
|
|
I'm in! _________________ Warfare Incorporated Development |
|
Back to top |
|
|
trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
|
Posted: Sat Oct 26, 2013 3:27 am Post subject: |
|
|
Trying to see if there's more people. If not, we could always try it with two. _________________ It's the essence of combat; kill, or be killed.
---------------------------------
|
|
Back to top |
|
|
N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
|
Posted: Sat Oct 26, 2013 3:51 am Post subject: |
|
|
trineroks wrote: | Trying to see if there's more people. | We could try to get some of the people on MP to join _________________ Warfare Incorporated Development |
|
Back to top |
|
|
galm ForeRunner
Joined: 18 Oct 2009 Posts: 2382 Location: New York
|
Posted: Tue Oct 29, 2013 7:19 am Post subject: |
|
|
R u programming this cuz it seems like alot of fun to code. _________________ "All held the finite and infinite as unrelated. None could foresee that the history of the two would become one." |
|
Back to top |
|
|
N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
|
Posted: Tue Oct 29, 2013 8:35 am Post subject: |
|
|
galm wrote: | R u programming this cuz it seems like alot of fun to code. | It's a forum game. _________________ Warfare Incorporated Development |
|
Back to top |
|
|
|