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beelion1 WI Forum Novice
Joined: 29 Apr 2014 Posts: 2 Location: United States
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Posted: Tue Apr 29, 2014 4:56 pm Post subject: 1v1 1 |
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player vs player map
by beelion1[/list]
Description: |
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1v1 1.pdb |
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3.57 KB |
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795 Time(s) |
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N104 Administrator
Joined: 24 May 2012 Posts: 1382 Location: Pennsylvania
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Posted: Tue Apr 29, 2014 7:56 pm Post subject: |
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Hey beelion1, welcome to the Warfare Inc forums. Glad to see you're trying your hand at mission authoring. A few things to note though...
-Your map pack has two maps but the second is 'blank'. Thus, making it unnecessary. -The map is described as a 1v1 (player vs player) map, but only has 1 human side. It also has a maximum amount of players of 1 rather than the 2 which is needed for a 1v1 game. -Your map has no triggers. End missions are required for every map, or the map wont end unless the player resigns / aborts the mission.
There's a few other things that can be discussed if you'd be interested in discussing them. Feel free to ask me any questions.
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beelion1 WI Forum Novice
Joined: 29 Apr 2014 Posts: 2 Location: United States
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Posted: Thu May 01, 2014 7:54 pm Post subject: sorry |
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I saw your reply and want to thank your for helping me. So i do have questions. I mainly made this form to ask questions. I will be talking this down because that map isn't good at all. But my question is will CPU attack other CPU or will they just attack the player. I want to know this for a future mission I am planning. Also will CPU make their own buildings and repair their buildings or do they just not make any buildings and not repair anything. I am happy that I could speak to you.
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trineroks Chief Administrator
Joined: 16 Oct 2009 Posts: 1770 Location: Southern Cali (UCLA)
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Posted: Thu May 01, 2014 9:58 pm Post subject: |
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CPUs will attack each other if they're not specified to be in the same team.
You can trigger CPUs to build buildings, but only on pre-defined locations. There's also a trigger to toggle repairs.
_________________ It's the essence of combat; kill, or be killed.
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